one jit.gl.slab is dirty. why ?

Sep 20, 2009 at 8:17pm

one jit.gl.slab is dirty. why ?

hi,

could somebody tell me if he can see the dirty picture on the left.
if yes, why ?

thx.

– Pasted Max Patch, click to expand. –
#45533
Sep 20, 2009 at 10:44pm

what do you mean by ‘dirty’

i see the picture on the left.
if i move it to ±-1.35 it blends with the one in the middle

#164217
Sep 20, 2009 at 11:38pm

i mean on left i have a very bad resolution.
i have to delete the slab and undo to get the good resolution.

but if i set “adapt 0″ and update size by “dim” message, it works…

#164218
Sep 21, 2009 at 4:52pm

It looks like a problem with how jit.split is initialized. When I open this patch and start a movie, I get a @splitpoint 30. I think this is what you are seeing. Have a look at your order of operations and see if you are passing the values in the appropriate order.

AB

#164219
Sep 21, 2009 at 6:46pm

thx a ot andrew. it was that.

by the way, do you know how to do that in openGL for a texture ?

#164220

You must be logged in to reply to this topic.