Hello, I have been searching around the forums looking for ways to do what the title says for a project im working on. In the project I am using one of the phys a-day patches, and I wanted to interlace the frames so i can project two versions of the phys engines onto a surface I built.
I have figured out how to use slabs to mask out areas, interlacing that way. It seems to be working well! but unfortunaltly I have only been able to get it to work with jit.qt.movies. I would like to get it to work with the phys patch, but dont know what to put into the slabs…. also there is a problem with the video plane in the phsy patch.
Attached is a patch with the qt.movie part i figured out and the phys patch that is all there, cept i dont know what to put into the slabs. also there is a tiff, what im using to mask it out.
If anyone could help me that would be wonderful, and thank you too all those that have already done so!
you must capture all your geometry (gl.multiple and gl.gridshape) to a texture, using jit.gl.node @capture 1, and then send that texture to the gl.slab.
set the drawing context of all your geometry to the @name attribute of your gl.node to capture them with the node.
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