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		<title>Cycling 74  &#187;  Topic: open GL text texture mapping</title>
		<atom:link href="http://cycling74.com/forums/topic/open-gl-text-texture-mapping/feed" rel="self" type="application/rss+xml" />
		<link>http://cycling74.com/forums/topic/open-gl-text-texture-mapping/feed</link>
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		<pubDate>Thu, 20 Jun 2013 05:13:14 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/open-gl-text-texture-mapping/#post-24828</guid>
					<title><![CDATA[open GL text texture mapping]]></title>
					<link>http://cycling74.com/forums/topic/open-gl-text-texture-mapping/#post-24828</link>
					<pubDate>Fri, 10 Mar 2006 23:58:38 +0000</pubDate>
					<dc:creator>casey</dc:creator>

					<description>
						<![CDATA[
						<p>I&#8217;m trying to create a patch that uses open GL text rendering, (because it should be more efficient as the open GL work is done by teh graphics processor, am I right in thinking that?) and also so I can move the text around the screen, use different fonts, etc. <br />
However I want the text to have that same alpha inversion look as featured in the tutorial patch on &#8220;using the alpha channel&#8221; <br />
So I am trying to use an inverted version of a matrix as the texture map for the text. However this is not working, the text just appears grey and fuzzed out. This is an example patch of what I&#8217;m attempting to accomplish.</p>
<p>Also where can Information on creating a stand alone application using Max/jitter? Every Time I attempt to do this with jitter objects in the patch, it just refuses to compile.</p>
<p>Thanks again<br />
Casey</p>
<p>max v2;<br />
#N vpatcher 295 269 895 669;<br />
#P user jit.pwindow 229 114 82 62 0 1 0 0 1 0;<br />
#P window setfont &#8220;Century Gothic&#8221; 14.;<br />
#P message 214 268 81 131334158 scale 6 6 6;<br />
#P window setfont &#8220;Sans Serif&#8221; 9.;<br />
#P newex 54 44 52 196617 r qt_bang;<br />
#P window setfont &#8220;Century Gothic&#8221; 14.;<br />
#P message 76 269 96 131334158 text help me;<br />
#P window setfont &#8220;Sans Serif&#8221; 9.;<br />
#P newex 56 160 94 196617 send matrix_finish;<br />
#P newex 270 308 125 196617 receive text_render_bang;<br />
#P newex 75 348 239 196617 jit.gl.text2d yesser @blend_enable 1 @automatic 0;<br />
#P window setfont &#8220;Century Gothic&#8221; 14.;<br />
#P message 143 300 87 131334158 texture you;<br />
#P newex 405 254 79 131334158 loadbang;<br />
#P newex 118 213 152 131334158 prepend texture you;<br />
#P newex 443 35 123 131334158 jit.window yesser;<br />
#P window setfont &#8220;Fixedwidth Serif&#8221; 10.;<br />
#P newex 118 191 141 1441802 jit.op @op !- @val 255;<br />
#P window setfont Times 10.;<br />
#P comment 226 90 27 1310730 Read;<br />
#P window setfont &#8220;Fixedwidth Serif&#8221; 10.;<br />
#P newex 132 67 53 1441802 loadbang;<br />
#P message 132 90 92 1441802 read ozone.mov;<br />
#P newex 55 116 128 1441802 jit.qt.movie 320 240;<br />
#P window setfont &#8220;Century Gothic&#8221; 14.;<br />
#P message 405 290 147 131334158 texture you 320 240;<br />
#P window setfont &#8220;Sans Serif&#8221; 9.;<br />
#P newex 375 127 113 196617 send text_render_bang;<br />
#P message 541 145 32 196617 clear;<br />
#P newex 428 157 108 196617 receive matrix_finish;<br />
#P newex 492 128 65 196617 send qt_bang;<br />
#P newex 391 211 344 196617 jit.gl.videoplane yesser @blend_enable 3 @scale 1.333 1. 1. @automatic 0;<br />
#P toggle 359 50 15 0;<br />
#P newex 358 338 98 196617 jit.gl.render yesser;<br />
#P newex 359 95 74 196617 t b b b b erase;<br />
#P newex 359 71 51 196617 qmetro 5;<br />
#P connect 23 0 10 0;<br />
#P fasten 11 0 10 0 137 111 60 111;<br />
#P connect 10 0 21 0;<br />
#P connect 24 0 19 0;<br />
#P connect 22 0 19 0;<br />
#P fasten 18 0 19 0 148 331 80 331;<br />
#P fasten 20 0 19 0 275 343 80 343;<br />
#P connect 17 0 22 0;<br />
#P fasten 10 0 14 0 60 140 123 140;<br />
#P connect 14 0 16 0;<br />
#P connect 12 0 11 0;<br />
#P fasten 17 0 18 0 148 277;<br />
#P connect 17 0 24 0;<br />
#P connect 14 0 25 0;<br />
#P fasten 9 0 2 0 410 332 363 332;<br />
#P fasten 16 0 2 0 123 244 363 244;<br />
#P connect 1 4 2 0;<br />
#P connect 1 0 2 0;<br />
#P connect 3 0 0 0;<br />
#P connect 0 0 1 0;<br />
#P connect 1 1 8 0;<br />
#P connect 1 2 4 0;<br />
#P connect 6 0 4 0;<br />
#P connect 17 0 9 0;<br />
#P fasten 1 3 5 0 412 118 497 118;<br />
#P pop;</p>
						]]>
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				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/open-gl-text-texture-mapping/#post-72371</guid>
					<title><![CDATA[Re: open GL text texture mapping]]></title>
					<link>http://cycling74.com/forums/topic/open-gl-text-texture-mapping/#post-72371</link>
					<pubDate>Sat, 11 Mar 2006 00:19:16 +0000</pubDate>
					<dc:creator>Gregory Taylor</dc:creator>

					<description>
						<![CDATA[
						<p>See the chapter on Collectives in the Max Tutorials and Topics<br />
manual.</p>
						]]>
					</description>

					
					
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				<item>
					<guid>http://cycling74.com/forums/topic/open-gl-text-texture-mapping/#post-72372</guid>
					<title><![CDATA[Re: open GL text texture mapping]]></title>
					<link>http://cycling74.com/forums/topic/open-gl-text-texture-mapping/#post-72372</link>
					<pubDate>Tue, 14 Mar 2006 03:06:36 +0000</pubDate>
					<dc:creator>nicnut</dc:creator>

					<description>
						<![CDATA[
						<p>are there an objects like send~  and receive~ in jitter? I want to send <br />
video from one patch to another that has jit.window in it.</p>
<p>thanks, nick</p>
						]]>
					</description>

					
					
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				<item>
					<guid>http://cycling74.com/forums/topic/open-gl-text-texture-mapping/#post-72373</guid>
					<title><![CDATA[Re: open GL text texture mapping]]></title>
					<link>http://cycling74.com/forums/topic/open-gl-text-texture-mapping/#post-72373</link>
					<pubDate>Tue, 14 Mar 2006 03:32:25 +0000</pubDate>
					<dc:creator>Gregory Taylor</dc:creator>

					<description>
						<![CDATA[
						<p>
On Mar 13, 2006, at 9:12 PM, Nick wrote:</p>
<p>> are there an objects like send~  and receive~ in jitter? I want to  <br />
> send video from one patch to another that has jit.window in it.</p>
<p>They&#8217;re called (cough) send and receive.</p>
						]]>
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				<item>
					<guid>http://cycling74.com/forums/topic/open-gl-text-texture-mapping/#post-72374</guid>
					<title><![CDATA[Re: open GL text texture mapping]]></title>
					<link>http://cycling74.com/forums/topic/open-gl-text-texture-mapping/#post-72374</link>
					<pubDate>Tue, 14 Mar 2006 03:45:22 +0000</pubDate>
					<dc:creator>williamshome</dc:creator>

					<description>
						<![CDATA[
						<p>Would jit.net.send and jit.net.receive have a use to you ?<br />
You may also check &#8220;mxj net.maxhole&#8221;</p>
<p>William</p>
						]]>
					</description>

					
					
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				<item>
					<guid>http://cycling74.com/forums/topic/open-gl-text-texture-mapping/#post-72375</guid>
					<title><![CDATA[Re: open GL text texture mapping]]></title>
					<link>http://cycling74.com/forums/topic/open-gl-text-texture-mapping/#post-72375</link>
					<pubDate>Tue, 14 Mar 2006 06:01:50 +0000</pubDate>
					<dc:creator>Joshua Kit Clayton</dc:creator>

					<description>
						<![CDATA[
						<p>
On Mar 13, 2006, at 7:45 PM, William Wong wrote:</p>
<p>> Would jit.net.send and jit.net.receive have a use to you ?<br />
> You may also check &#8220;mxj net.maxhole&#8221;</p>
<p>Note that these objects are for sending over the network (though also  <br />
useful for sending between two or more copies of MaxMSP running on  <br />
the same machine&#8230;something of a strategy for maximally exploiting  <br />
multiple processor machines).</p>
<p>For sending matrices (which are *just* max messages with the matrix  <br />
name), as Gregory pointed out, use the vanilla send and receive  <br />
objects. If this is new information to you, it would suggest you  <br />
should review the Jitter tutorials.</p>
<p>-Joshua</p>
						]]>
					</description>

					
					
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				<item>
					<guid>http://cycling74.com/forums/topic/open-gl-text-texture-mapping/#post-72376</guid>
					<title><![CDATA[Re: open GL text texture mapping]]></title>
					<link>http://cycling74.com/forums/topic/open-gl-text-texture-mapping/#post-72376</link>
					<pubDate>Tue, 14 Mar 2006 06:19:49 +0000</pubDate>
					<dc:creator>nicnut</dc:creator>

					<description>
						<![CDATA[
						<p>sorry to ask such a basic question. For some reason I though it would <br />
be send~  or some kind of jitter object and I couldn&#8217;t find it in the <br />
tutorials.  thanks for your answers.</p>
						]]>
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