Forums > Jitter

OpenGL not working on a windows machine

April 10, 2013 | 12:02 pm

Having built a patch on my Mac that relies fairly heavily on OpenGL I have now attempted to get it up and running on Windows 7. This works on my dual booted Mac, but having tried it on another Windows machine nothing works and I get the following error messages in the Max window:

jit_gl_create_context: GL Error: Invalid enumeration
warning: couldn't create context, trying without depthbuffer
jit_gl_create_context: GL Error: Invalid enumeration
warning: couldn't create context, trying without double buffering
jit_gl_create_context: GL Error: Invalid enumeration

Searching the forums threw up a need to make sure that video drivers are all up to date, which they are. Any ideas whats causing this?


April 10, 2013 | 1:18 pm

Turns out that this was an issue with OpenGL and the age of the computer, the latest version the machine supported was 1.1 and OpenGL for Max 6 requires at least 1.4. Just gonna have to live with the fact that old graphics cards like this just can;t run the patch!


Viewing 2 posts - 1 through 2 (of 2 total)