another question :-)
i want to rotate (circle) the opengl camera around one specific object…
i can set the lookat-coordinates of the camera to fix it at an specific point…
now i have to change the x and z axis of the camera itself to rotate around the object…
it should be a simple mathformula for calculating the position in a circle… something with sin-cos.. ??
is there an special object or can you tell me the formular…
i not a mathgenius by the way…
… and also the [poltocar] object should be useful.
Such things only have effect if you use a background, or other objects
in combination to the object you want to rotate around. Else just
rotating the object itself would be fine.
Just some hints :)
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