OpenGL stability issue / freezes / Crashes
Since a few weeks I have quite a lot of OpenGL crashes (MBP 10.6.8, Max 6.0.7)
I’m not sure what causes them but it feels related to these posts:
For me it happen mostly when opening Gl objects help file +/- copy/paste elements into the patch I’m working on.
When I don’t add/delete any GL objects, everything is fine.
Freeze and/or very glitchy window output.
Patche freeze, I can’t save/edit/change mode.
Message: jit.gl.fbo: unsupported framebuffer format.
I don’t have patch to demonstrate but I will try to make one.
Does anyone has this kind of problems ?
it’s the same thing as http://cycling74.com/forums/topic.php?id=42632
but with me it’s never fine, whith a few slabs in my patch everything tends to freeze and crash big time, most of the time this means restart the whole computer
6.0.8 soon ?
hi guys. thanks for the reports.
we think we know what’s going on here, and will do our best to get you a fix as soon as possible.
thanks for your patience.
that’s great news!!
On a pure selfish note, I have a performance in 3 weeks, should I start addapting patches to get rid of all things slab/capture. Or is a fix on the horizon?
i think these crashes are related to deleting jit.window or jit.pwindow.
if you can describe another scenario where this crash occurs that doesn’t involve deleting a opengl window, it would be much appreciated if you can provide a patch and instructions to reproduce.
For me it’s that: deleting a jit.pwindow or closing a patch with one in it.
If we include "closing another patch with a pwindow in it", it is the case for me.
The annoying point is that most of the help files have one ;)
yes, should’ve been more specific.
from what i’ve been able to determine, the crash results when you have a patch with some kind of texture object (jit.gl.slab, gl.texture, gl.node, etc), and you free a pwindow or window object (either by deleting or by closing a patch).
thanks again for the reports, and we’ll get a fix as soon as possible.
just offhand posting in the few threads related to this as I find them (they touch on slightly different angles) – editing a patch w/ gl.slab + gl.texture (not just deleting or freeing windows) does it for me. thanks for your work on solving this!
Exactly the same troubles and messages, but even without editing : just let run a patch w/ jit.gl.slab, jit.gl.node a few moments and it crashes !