Forums > Jitter

opengl text movement

May 5, 2006 | 10:42 pm

Hi there,

In the jit.p.shiva/vishnu example, there is an option to show the
particle ids when viewing the 2d presets. The 2d version feeds id
and position information into jit.lcd. I am interested in a similar
effect (text/particles), but I would like to do it in 3d space using
jit.gl.text2d or jit.gl.text3d.

Essentially, I would like to have multiple bits of text on the screen
(in a gl context) that emerge, then decay away over time.

It seems that I might be able to do this with a combination of
jit.gl.text2d (using the multi-text functionality) and jit.p.shiva/
vishnu.

Is this a good way to go, or can someone suggest a better method for
making multiple bits of gl text emerge and decay away?

Thanks,
Christopher


May 5, 2006 | 10:49 pm

Hey Christopher,
Check out the Xmas recipe, aka Recipe 19: Tannenbaum

http://www.cycling74.com/story/2006/2/14/161736/108

That should get you started.
Cheers,
Andrew B.



dan
May 5, 2006 | 10:53 pm

try Andrew Benson’s Recipe 19: Tannenbaum:

http://www.cycling74.com/story/2006/2/14/161736/108

best,
dan


***
http://danwinckler.com
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http://gunshowimprov.com


May 6, 2006 | 12:38 am

Thanks Andrew and Dan.


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