Opening Externals?

Nov 17, 2011 at 8:55pm

Opening Externals?

I’m interested in maybe making some externals, but I can’t really find anything on the internet that isn’t for Mac OSX (I use windows).
I think one of the best ways would be for me to just be able to open the max object files from the externals folder and just check out the programming of them, but I don’t know what programs to use, my friend said i might need a decompiler, and also I don’t know if its legal. Any advice?

#60082
Nov 17, 2011 at 8:58pm

there is a handful of source code coming with the developer manual, does that help?

#216295
Nov 17, 2011 at 9:11pm

Sure, but if there’s a way to just open files and view their code, that would be easier Then I could just download the tons of free objects on the net along with checking out the objects that come with max.

#216296
Nov 17, 2011 at 10:11pm

Decompilers exist, but they are not the way a newbie should proceed. They don’t give you much in the was of usable source code.

You are much better off grabbing the SDK and whatever examples exist there, and learning from that.

#216297
Nov 17, 2011 at 10:17pm

K, i’ll get the SDK and check it out.
I’m not entirely new to programming. I’ve done some HTML, Actionscript, Java, and C. all of them I was a beginner – intermediate level at, except Actionscript I used for 4 years and I could do some pretty decent things with it. Would decompiled code possibly make more sense to me given that you know that?

#216298
Nov 17, 2011 at 11:05pm

No, because most of those are not really compiled languages. The difference between C and the machine code it produces is vast. A dissassembler doesn’t reconstruct usable C code.

#216299
Nov 17, 2011 at 11:10pm

let me put it like this: start with the SDK examples, when you have finished looking at them, go to step two. :)

#216300
Nov 18, 2011 at 4:45pm

ah ok, thanks a lot.

#216301

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