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		<title>Cycling 74  &#187;  Topic: Optimizing cpu work</title>
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		<pubDate>Wed, 19 Jun 2013 20:45:31 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/optimizing-cpu-work/#post-27380</guid>
					<title><![CDATA[Optimizing cpu work]]></title>
					<link>http://cycling74.com/forums/topic/optimizing-cpu-work/#post-27380</link>
					<pubDate>Wed, 30 Aug 2006 09:00:47 +0000</pubDate>
					<dc:creator>Bruno Zamborlin</dc:creator>

					<description>
						<![CDATA[
						<p>Dear all, I&#8217;m looking for some technique besides &#8220;poly~&#8221; that allows to temporary freeze the cpu work in a patch. <br />
Some questions:</p>
<p>1-Does &#8220;mute~&#8221; object help to optimize cpu work? Or does it just mute the signal output while cpu still continues to work?</p>
<p>2-And &#8220;enable $1+pcontrol&#8221; technique?</p>
<p>3-Does exist something to temporary freeze everything (audio+video+graphics) that is contained in a bpatcher?<br />
For instance, if I have a bpatcher that contains a big cpu-expensive sonogram and I want to freeze it, what should I do?</p>
<p>Thanks for help,<br />
Bruno</p>
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					<guid>http://cycling74.com/forums/topic/optimizing-cpu-work/#post-82759</guid>
					<title><![CDATA[Re: Optimizing cpu work]]></title>
					<link>http://cycling74.com/forums/topic/optimizing-cpu-work/#post-82759</link>
					<pubDate>Wed, 30 Aug 2006 10:06:11 +0000</pubDate>
					<dc:creator>Mattijs</dc:creator>

					<description>
						<![CDATA[
						<p>mute~ and enable $1 + pcontrol both disable audio processing in a patch and decrease cpu load.</p>
<p>But there is one drawback I experienced: biquad~s tend to get unstable while muted. In other words: muting and unmuting a patch with biquads gave me huge dc offsets and clicks (also when using mute~ in combination with pass~). </p>
<p>The solution that I use now is to convert the patchers that have to be muted to vst&#8217;s and use the bypass message. This descreases cpu as well and doesn&#8217;t have the problem with the filters.</p>
<p>Regards,<br />
Mattijs</p>
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					<guid>http://cycling74.com/forums/topic/optimizing-cpu-work/#post-82760</guid>
					<title><![CDATA[Re: Optimizing cpu work]]></title>
					<link>http://cycling74.com/forums/topic/optimizing-cpu-work/#post-82760</link>
					<pubDate>Wed, 30 Aug 2006 11:05:12 +0000</pubDate>
					<dc:creator>julien breval</dc:creator>

					<description>
						<![CDATA[
						<p>Hello</p>
<p>I would like to know, if it&#8217;s possible to use a Mac Mini (the Core Duo version<br />
with additional RAM) and a good Firewire sound card (eg Fireface 400) for<br />
serious professional audio and live concerts. One example application is to run<br />
a maxmsp polyphonic sampler that is played with a MIDI keyboard. Number of<br />
polyphonic voices can be tuned in function of the available power so the most<br />
crucial questions here are low latency and no sound drop.</p>
<p>The Mac mini is quite inexpensive (less than 1000 euros) compared to a Mac Book<br />
Pro (about 3000 euros). Besides the screen, keyboard, wifi, iSight, 2 GHz CPU<br />
and 7200 rpm HD that you find on the Mac Book, where does this price difference<br />
comes from ? If the Mac Book was 1.66 GHz, would they have similar performance ?</p>
<p>Also (if you know it) how does the Mac Mini compares to a Pentium M Centrino 1.7<br />
GHz laptop PC or to a Pentium 2.4 GHz Desktop PC ? The Mac Mini is attractive<br />
but I have no idea about its performances.</p>
<p>Best regards<br />
Julien</p>
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					<title><![CDATA[Re: Optimizing cpu work]]></title>
					<link>http://cycling74.com/forums/topic/optimizing-cpu-work/#post-82761</link>
					<pubDate>Wed, 30 Aug 2006 12:26:25 +0000</pubDate>
					<dc:creator>Jean-Francois Charles</dc:creator>

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					<title><![CDATA[Re: Optimizing cpu work]]></title>
					<link>http://cycling74.com/forums/topic/optimizing-cpu-work/#post-82762</link>
					<pubDate>Wed, 30 Aug 2006 13:44:29 +0000</pubDate>
					<dc:creator>Roman Thilenius</dc:creator>

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					<title><![CDATA[Re: Optimizing cpu work]]></title>
					<link>http://cycling74.com/forums/topic/optimizing-cpu-work/#post-82763</link>
					<pubDate>Wed, 30 Aug 2006 15:44:21 +0000</pubDate>
					<dc:creator>vade</dc:creator>

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					<title><![CDATA[Re: Optimizing cpu work]]></title>
					<link>http://cycling74.com/forums/topic/optimizing-cpu-work/#post-82764</link>
					<pubDate>Wed, 30 Aug 2006 20:53:10 +0000</pubDate>
					<dc:creator>keithmanlove</dc:creator>

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					<guid>http://cycling74.com/forums/topic/optimizing-cpu-work/#post-82765</guid>
					<title><![CDATA[Re: Optimizing cpu work]]></title>
					<link>http://cycling74.com/forums/topic/optimizing-cpu-work/#post-82765</link>
					<pubDate>Wed, 30 Aug 2006 21:44:52 +0000</pubDate>
					<dc:creator>Trond Lossius</dc:creator>

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					<guid>http://cycling74.com/forums/topic/optimizing-cpu-work/#post-82766</guid>
					<title><![CDATA[Re: Optimizing cpu work]]></title>
					<link>http://cycling74.com/forums/topic/optimizing-cpu-work/#post-82766</link>
					<pubDate>Wed, 30 Aug 2006 21:59:22 +0000</pubDate>
					<dc:creator>Roman Thilenius</dc:creator>

					<description>
						<![CDATA[
						<p>keith:</p>
<p>>> Do you all always use poly~ instead of bpatcher when using audio?</p>
<p>
when patching audio DSP, i am very anal about &#8220;where is a<br />
module, and where is an interface&#8221;, which means when i<br />
have a dozen objects which do blabla, i put them into a<br />
[p blabla] patcher.</p>
<p>later it ends up on disk as patch, so that i can call it as<br />
[blabla].</p>
<p>when i then find out i might want to mute it, i make it a <br />
[poly~ blabla] by adding [in~]s, [out~]s, and a thispatcher.</p>
<p>usually they are turned off by default/by loadbang.</p>
<p>
> Does poly~ freeze everything in the patch, or just the audio elements?</p>
<p>
when needed you can control that individually.<br />
i dont do it for midi and messages, only for audio.</p>
<p>turning a poly~ off by sending &#8220;mute 1&#8243; to its thispatcher,<br />
turns only the audio off &#8211; and that includes the signal connections going to the poly patcher.</p>
<p>messages still work. (if they wouldnt, you could not turn <br />
it on again!)</p>
<p>
vade:</p>
<p>i was referring to the &#8220;enable 0&#8243; messages most msp objects<br />
accept. see alt-command-menu. i hate it because you can never<br />
see the status of the object, and there are some dumb objects<br />
which go on and off regardless you send them 0 or 1. :)</p>
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					<guid>http://cycling74.com/forums/topic/optimizing-cpu-work/#post-82767</guid>
					<title><![CDATA[Re: Optimizing cpu work]]></title>
					<link>http://cycling74.com/forums/topic/optimizing-cpu-work/#post-82767</link>
					<pubDate>Wed, 30 Aug 2006 22:17:10 +0000</pubDate>
					<dc:creator>Bruno Zamborlin</dc:creator>

					<description>
						<![CDATA[
						<p>Perfect, thanks for responses.<br />
So, poly~ and mute~ seem to be anyway the better solutions.</p>
<p>And what about graphic objects (like sonograms or audio meters)?<br />
If I have a bpatcher that contains for instance a big cpu-expensive sonogram, how can I temporary freeze it?<br />
Now I&#8217;m using a script that deletes and creates it again, but of course this solution provokes galling audio clicks.<br />
And if I use a gate~, sonogram continues to work&#8230;</p>
<p>Thanks<br />
Bruno</p>
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					<guid>http://cycling74.com/forums/topic/optimizing-cpu-work/#post-82768</guid>
					<title><![CDATA[Re: Optimizing cpu work]]></title>
					<link>http://cycling74.com/forums/topic/optimizing-cpu-work/#post-82768</link>
					<pubDate>Sat, 02 Sep 2006 07:40:45 +0000</pubDate>
					<dc:creator>Stefan Tiedje</dc:creator>

					<description>
						<![CDATA[
						<p>Bruno Zamborlin wrote:<br />
> 1-Does &#8220;mute~&#8221; object help to optimize cpu work? Or does it just mute<br />
> the signal output while cpu still continues to work?</p>
<p>it will release the CPU load</p>
<p>> 2-And &#8220;enable $1+pcontrol&#8221; technique?</p>
<p>It does CPU wise even more, as it also stops the normal Max processing <br />
for that patcher</p>
<p>> 3-Does exist something to temporary freeze everything<br />
> (audio+video+graphics) that is contained in a bpatcher? For instance,<br />
> if I have a bpatcher that contains a big cpu-expensive sonogram and I<br />
> want to freeze it, how should I do?</p>
<p>Did you try it? a via pcontrol stoped bpatcher does freeze the sonogram <br />
for me&#8230;</p>
<p>(A lot of questions can easily be answered by just trying it. I didn&#8217;t <br />
know the answer and tried, it works&#8230; ;-)</p>
<p>Stefan</p>
<p>&#8211; <br />
Stefan Tiedje&#8212;&#8212;&#8212;&#8212;x&#8212;&#8212;-<br />
&#8211;_____&#8212;&#8212;&#8212;&#8211;|&#8212;&#8212;&#8212;&#8212;&#8211;<br />
&#8211;(_|_ &#8212;-|&#8212;&#8211;|&#8212;&#8211;()&#8212;&#8212;-<br />
&#8211; _|_)&#8212;-|&#8212;&#8211;()&#8212;&#8212;&#8212;&#8212;&#8211;<br />
&#8212;&#8212;&#8212;-()&#8212;&#8212;&#8211;www.ccmix.com</p>
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					<guid>http://cycling74.com/forums/topic/optimizing-cpu-work/#post-82769</guid>
					<title><![CDATA[Re: Optimizing cpu work]]></title>
					<link>http://cycling74.com/forums/topic/optimizing-cpu-work/#post-82769</link>
					<pubDate>Mon, 04 Sep 2006 05:47:21 +0000</pubDate>
					<dc:creator>Stefan Tiedje</dc:creator>

					<description>
						<![CDATA[
						<p>Trond Lossius wrote:<br />
> A third way of dynamically turning of DSP processing is using begin~ <br />
> with selector~, but according to the documentation this is not <br />
> recommended, and might not be supported at some point in the future.</p>
<p>though I think it would be good if it remains, as its a different way of <br />
thinking and for a selector~/matrix~ construction more appropriate. I&#8217;d <br />
vote for unlimited support&#8230;</p>
<p>Stefan</p>
<p>&#8211; <br />
Stefan Tiedje&#8212;&#8212;&#8212;&#8212;x&#8212;&#8212;-<br />
&#8211;_____&#8212;&#8212;&#8212;&#8211;|&#8212;&#8212;&#8212;&#8212;&#8211;<br />
&#8211;(_|_ &#8212;-|&#8212;&#8211;|&#8212;&#8211;()&#8212;&#8212;-<br />
&#8211; _|_)&#8212;-|&#8212;&#8211;()&#8212;&#8212;&#8212;&#8212;&#8211;<br />
&#8212;&#8212;&#8212;-()&#8212;&#8212;&#8211;www.ccmix.com</p>
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					<guid>http://cycling74.com/forums/topic/optimizing-cpu-work/#post-82770</guid>
					<title><![CDATA[Re: Optimizing cpu work]]></title>
					<link>http://cycling74.com/forums/topic/optimizing-cpu-work/#post-82770</link>
					<pubDate>Tue, 05 Sep 2006 16:37:32 +0000</pubDate>
					<dc:creator>Roman Thilenius</dc:creator>

					<description>
						<![CDATA[
						<p>> And what about graphic objects (like sonograms or audio meters)?<br />
> If I have a bpatcher that contains for instance a big cpu-expensive sonogram, how can I temporary freeze it?</p>
<p>
good question. </p>
<p>meter~ can be put into a poly~ and therefore muted but <br />
then we cant see it.</p>
<p>:(</p>
<p>but you can put a meter inside a poly and then let it control<br />
a custom pictureslider-based &#8220;meter&#8221;.</p>
<p>this way it can be muted inside the poly~.<br />
(inside a poly~ inside a bpatcher if you want)</p>
<p>if you are as crazy as i am you can also run the meter~<br />
object as poly~ down 8 to save 87.5% of its CPU requirement.</p>
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					<guid>http://cycling74.com/forums/topic/optimizing-cpu-work/#post-82771</guid>
					<title><![CDATA[Re: Optimizing cpu work]]></title>
					<link>http://cycling74.com/forums/topic/optimizing-cpu-work/#post-82771</link>
					<pubDate>Tue, 05 Sep 2006 18:08:33 +0000</pubDate>
					<dc:creator>Jean-Francois Charles</dc:creator>

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					<guid>http://cycling74.com/forums/topic/optimizing-cpu-work/#post-82772</guid>
					<title><![CDATA[Re: Optimizing cpu work]]></title>
					<link>http://cycling74.com/forums/topic/optimizing-cpu-work/#post-82772</link>
					<pubDate>Tue, 05 Sep 2006 18:40:47 +0000</pubDate>
					<dc:creator>Bruno Zamborlin</dc:creator>

					<description>
						<![CDATA[
						<p>Quote: Roman Thilenius wrote on Tue, 05 September 2006 10:37<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
> if you are as crazy as i am you can also run the meter~<br />
> object as poly~ down 8 to save 87.5% of its CPU requirement.<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
Thank you both for good ideas.<br />
Roman sorry but I can&#8217;t understand this last sentence :-)</p>
<p>Bruno</p>
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					<title><![CDATA[Re: Optimizing cpu work]]></title>
					<link>http://cycling74.com/forums/topic/optimizing-cpu-work/#post-82773</link>
					<pubDate>Tue, 05 Sep 2006 18:51:59 +0000</pubDate>
					<dc:creator>Roman Thilenius</dc:creator>

					<description>
						<![CDATA[
						<p>Quote: Bruno Zamborlin wrote on Tue, 05 September 2006 12:40<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
> Quote: Roman Thilenius wrote on Tue, 05 September 2006 10:37<br />
> &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
> > if you are as crazy as i am you can also run the meter~<br />
> > object as poly~ down 8 to save 87.5% of its CPU requirement.<br />
> &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
> Thank you both for good ideas.<br />
> Roman sorry but I can&#8217;t understand this last sentence :-)<br />
> <br />
> Bruno<br />
> <br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>
[poly~ mymeterpatch down 8] makes it run at only 5.7 khz, which<br />
is enough to drive a GUI.</p>
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					<guid>http://cycling74.com/forums/topic/optimizing-cpu-work/#post-82774</guid>
					<title><![CDATA[Re: Optimizing cpu work]]></title>
					<link>http://cycling74.com/forums/topic/optimizing-cpu-work/#post-82774</link>
					<pubDate>Thu, 07 Sep 2006 08:45:30 +0000</pubDate>
					<dc:creator>Stefan Tiedje</dc:creator>

					<description>
						<![CDATA[
						<p>julien breval wrote:<br />
> I would like to know, if it&#8217;s possible to use a Mac Mini (the Core <br />
> Duo version with additional RAM) and a good Firewire sound card (eg <br />
> Fireface 400) for serious professional audio and live concerts.</p>
<p>Why not, I&#8217;d consider it a good choice, as its quiet and very transportable.</p>
<p>> so the most crucial questions here are low latency and no sound drop.<br />
> <br />
> <br />
mainly dependent on the interface, not so much on the computer&#8230;</p>
<p>> If the Mac Book was 1.66 GHz, would they have similar performance ?</p>
<p>yes, its basically notebook technology built into a small box. One<br />
difference is the graphics card, its not made for gaming or highly<br />
demanding Jitter patches&#8230;</p>
<p>> The Mac Mini is attractive but I have no idea about its performances.</p>
<p>There are Ali Momenis Max benchmarks, don&#8217;t know if the new Macbooks and <br />
Mac Minintels are listed yet&#8230;</p>
<p>Stefan</p>
<p>&#8211; <br />
Stefan Tiedje&#8212;&#8212;&#8212;&#8212;x&#8212;&#8212;-<br />
&#8211;_____&#8212;&#8212;&#8212;&#8211;|&#8212;&#8212;&#8212;&#8212;&#8211;<br />
&#8211;(_|_ &#8212;-|&#8212;&#8211;|&#8212;&#8211;()&#8212;&#8212;-<br />
&#8211; _|_)&#8212;-|&#8212;&#8211;()&#8212;&#8212;&#8212;&#8212;&#8211;<br />
&#8212;&#8212;&#8212;-()&#8212;&#8212;&#8211;www.ccmix.com</p>
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					<title><![CDATA[Re: Optimizing cpu work]]></title>
					<link>http://cycling74.com/forums/topic/optimizing-cpu-work/#post-82775</link>
					<pubDate>Fri, 08 Sep 2006 19:04:27 +0000</pubDate>
					<dc:creator>Stefan Tiedje</dc:creator>

					<description>
						<![CDATA[
						<p>Bruno Zamborlin wrote:<br />
> And what about graphic objects (like sonograms or audio meters)? If I<br />
> have a bpatcher that contains for instance a big cpu-expensive<br />
> sonogram, how can I temporary freeze it?</p>
<p>This works for me:</p>
<p>Stefan</p>
<p>#P toggle 195 32 15 0;<br />
#P window setfont &#8220;Sans Serif&#8221; 9.;<br />
#P window linecount 1;<br />
#P message 52 65 50 196617 loop 1;<br />
#P user ezdac~ 86 282 130 315 0;<br />
#P toggle 102 46 15 0;<br />
#P message 130 35 50 196617 open;<br />
#P message 183 59 50 196617 enable $1;<br />
#N sfplay~  1 120960 0 ;<br />
#P newobj 126 85 43 196617 sfplay~;<br />
#P newex 184 88 50 196617 pcontrol;<br />
#P bpatcher 152 140 127 99 -8 -26 SonoBpatch.pat 2;<br />
#N vpatcher 40 104 640 504;<br />
#P hidden inlet 10 8 15 0;<br />
#P user spectroscope~ 10 28 123 95 20 0 1 0 0 1 0 0 0 0 0 0;<br />
#X frgb 224 224 224;<br />
#X brgb 255 255 255;<br />
#X rgb2 0 0 0;<br />
#X rgb3 243 204 204;<br />
#X rgb4 255 0 0;<br />
#X rgb5 184 184 184;<br />
#X rgb6 0 0 0;<br />
#X rgb7 0 0 0;<br />
#X rgb8 255 255 255;<br />
#X rgb9 255 0 0;<br />
#X rgb10 255 191 0;<br />
#X rgb11 0 191 127;<br />
#X rgb12 127 0 127;<br />
#X rgb13 0 0 0;<br />
#X range 0. 1.;<br />
#X domain 0. 22050.;<br />
#X done;<br />
#P hidden connect 1 0 0 0;<br />
#P pop;<br />
#BP pop 0;<br />
#P connect 8 0 3 0;<br />
#P connect 7 0 2 0;<br />
#P connect 2 0 0 0;<br />
#P connect 5 0 2 0;<br />
#P connect 4 0 2 0;<br />
#P connect 1 0 0 0;<br />
#P connect 3 0 1 0;<br />
#P window clipboard copycount 9;</p>
<p>
&#8211; <br />
Stefan Tiedje&#8212;&#8212;&#8212;&#8212;x&#8212;&#8212;-<br />
&#8211;_____&#8212;&#8212;&#8212;&#8211;|&#8212;&#8212;&#8212;&#8212;&#8211;<br />
&#8211;(_|_ &#8212;-|&#8212;&#8211;|&#8212;&#8211;()&#8212;&#8212;-<br />
&#8211; _|_)&#8212;-|&#8212;&#8211;()&#8212;&#8212;&#8212;&#8212;&#8211;<br />
&#8212;&#8212;&#8212;-()&#8212;&#8212;&#8211;www.ccmix.com</p>
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					<guid>http://cycling74.com/forums/topic/optimizing-cpu-work/#post-82776</guid>
					<title><![CDATA[Re: Optimizing cpu work]]></title>
					<link>http://cycling74.com/forums/topic/optimizing-cpu-work/#post-82776</link>
					<pubDate>Sun, 10 Sep 2006 16:01:23 +0000</pubDate>
					<dc:creator>Bruno Zamborlin</dc:creator>

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						<p>Quote: Stefan Tiedje wrote on Fri, 08 September 2006 21:04<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
> Bruno Zamborlin wrote:<br />
> > And what about graphic objects (like sonograms or audio meters)? If I<br />
> > have a bpatcher that contains for instance a big cpu-expensive<br />
> > sonogram, how can I temporary freeze it?<br />
> <br />
> This works for me:<br />
> <br />
> Stefan<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>It seems a good solution. Thank you very much :)</p>
<p>Bruno</p>
<p><a href="http://www.brunozamborlin.com" rel="nofollow">http://www.brunozamborlin.com</a></p>
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					<guid>http://cycling74.com/forums/topic/optimizing-cpu-work/#post-82777</guid>
					<title><![CDATA[Re: Optimizing cpu work]]></title>
					<link>http://cycling74.com/forums/topic/optimizing-cpu-work/#post-82777</link>
					<pubDate>Thu, 11 Jan 2007 15:32:54 +0000</pubDate>
					<dc:creator>Mattijs</dc:creator>

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						<p>Sorry everyone, I&#8217;ll have to add something to this thread. </p>
<p>I recently found out that vst~ doesn&#8217;t work together with hi priority (scheduler) events. Incoming hi-priority events are automatically deferred before being processed inside vst~. This means you can&#8217;t use the method I described below for timing-sensitive operations, which of course is the most probable use.</p>
<p>Mattijs</p>
<p>Quote: Mattijs wrote on Wed, 30 August 2006 12:06<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
> mute~ and enable $1 + pcontrol both disable audio processing in a patch and decrease cpu load.<br />
> <br />
> But there is one drawback I experienced: biquad~s tend to get unstable while muted. In other words: muting and unmuting a patch with biquads gave me huge dc offsets and clicks (also when using mute~ in combination with pass~). <br />
> <br />
> The solution that I use now is to convert the patchers that have to be muted to vst&#8217;s and use the bypass message. This descreases cpu as well and doesn&#8217;t have the problem with the filters.<br />
> <br />
> Regards,<br />
> Mattijs<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
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