Optimizing patch: jit.scissors

Aug 26, 2013 at 7:22am

Optimizing patch: jit.scissors

I’m working on this patch that plays a 2880 x 576 movie file (photo jpeg 75% quality 3.7 GB size) and split its into 2 halves (1440 x 576 each) using jit.scissors.
It’s running on a Mac Mini late 2009 (Intel Core 2 Duo, 2.26 GHz, 2 GB RAM, NVIDIA GEFORCE 9400 256MB VRAM) and going out 2 projectors (HDMI – 1920×1080)
After a few hours of running, it starts hanging and I get the dreaded spinning beach ball.

My questions:

- Any suggestions to further optimize the patch?
- Is the jit.scissors object efficient or is there a better way to accomplish the splitting?
- Short of using a newer, faster computer (not enough budget) would adding more RAM be a solution (or would it have a minimum impact)?

Any suggestions would be GREATLY appreciated!!

Patch:

– Pasted Max Patch, click to expand. –
#259994
Aug 27, 2013 at 2:58am

You can try jit.gl.hap….

And jit.gl.slab, like that :

– Pasted Max Patch, click to expand. –
#260036

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