OSCeleton Outputting Wrong Names

Mar 11, 2012 at 1:09am

OSCeleton Outputting Wrong Names

I’ve been playing with OSCeleton for a while now and want to start putting it to work. OSC comes in fine from the Kinect, but it’s formatted a bit different than route-osc can understand so a bit of reworking/reordering is done, then it’s simply routing.

But I’m finding that hand data comes in as elbow data and elbow as shoulder. Plus it appears the left and right data is switched. I’m guessing the right/left switch is because they are assuming mirror imaging? But the mapping of the other stuff is a bit tricky. I’m having a hard time correlating exactly which anatomy is correctly mapped (it’s hard to move my head without my neck).

Before I embark on a massive renaming/remapping translation patch I was wondering if anyone else out there has any of these issues. If you have OSCeleton/Kinect running could you verify with this patch?

– Pasted Max Patch, click to expand. –

I know, it’s loose an messy, but I’m trying to keep it basic right now. I’ll tighten it up later. Also, I have the multiisliders set to with a max of 1 even though z-data is up to 7. It just makes it easier to see movement.

I should note that I’m on Windows 7 64-bit with using 32-bit OpenNI stuff.


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