Patch running Slow. Common Problems?

Resinate's icon

My Max patch is running stupidly slow. Are there any common problems that are known to slow down systems e.g too many metros running too quick etc?

I'm running jitter bangs at 20ms and various other metro counters. I'm using 4 instances of findbound in order to produce co-ordinates for colour tracking. There is some sample buffer playback and everything is going out of 4 outputs. A video input and live camera input are used though not both at once.

Are there things i can do that might improve performance?

Cheers,
Josh

Tim Lloyd's icon

If you're using lots of [metro ] objects for jitter, you should have a look at [qmetro ] which I understand is more recommended for use with visual and IU events. I won't try to explain why, there are many threads about these topics, with some excellent explanations from various people.

Resinate's icon

cheers i'll look into it