pattrstorage and m4l issues

Jun 12, 2013 at 12:51am

pattrstorage and m4l issues

hi friends, its my second time asking a question about this issue, last time with no reply – never the less i try again as i feel i know more about the problem –

im trying to store and recall presets of 42 live gui objects which are spread in 6 bpatchers (18xlive.grid, 12xlive.text, 12xlive numbox) and encountering quite a lag while recalling. is there any way to deal with that?

thank you for your time!

#252475
Jun 12, 2013 at 2:16am

I’m trying to tackle this end of m4l currently aswell. My test patch was just 8 itables. Depending on how fast I scanned them I was able to get abletons UI to slow down:) So I was assuming I needed to learn some process prioritising and use of speedlim, but it seems more related to limits in updating visual components? An itable preset isn’t exactly processor intensive code, but I would get slow preset loads and some crashes on mouseover from itable’s value pop-up I believe.

A never ending progression of almost doing exactly what you want, thus is life my friend.

#252479
Aug 26, 2013 at 8:22pm

I’ve been getting a similar problem when trying to load roughly 300 umenu settings with time-sensitive bangs to “get parameter” messages – I’ve tried clientwindow prioritization and greedy, but I’m at a total loss for how to continue.

#260024
Aug 26, 2013 at 11:55pm

Try lowering the update limit of each parameter to 30 ms (default 1 ms which is way too fast) and also adding a speedlim (30) to other objects to reduce the amount of data that has to be processed.

#260030

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