Hey I’m just trying to figure out how I can establish a working preset management for an existing Patch where I let the user create or remove certain objects.
As an example the user can create new Envelopes, that are created by sending a Scripting command to Thispatcher. When saving the Preset all 3 Envelopes should be stored and recalled. When loading another Preset with only 1 Envelope, the other two should be removed and the patcher should load only the stored value for the first.
Could anyone point me into a direction how to achieve this? Or is this even possible?
why do you need this ? it’s very possible, using [thispatcher]
Hey Vichug, thanks for your response but you misunderstood my question.
I’m aware of the possibility of creating/deleting objects via thispatcher, this is what my question is based on. What I’m wondering is, when creating a modular environment based on this, is it possible to have pattrstorage not only save the values inside each created object but also if they exist?
For example I create 1 envelopes and save a respective preset in the main patcher. Afterwards I create 2 others and save another preset. Is there a way to change the patcher when reloading a preset to only show the 1 or the 3 envelope-objects via the pattrstorage preset system?
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