physical modeling of a struck membrane

Aug 11, 2005 at 8:23pm

physical modeling of a struck membrane

Hi,
has anyone help on physical modeling in general and of a struck
menbrane (such as a Timpani) in special.
Articles on waveguides generally come up with graphics much like
electronic diagrams with lots of triangles and squares – but where’s
the wave, and in MSP – how do i induce an oscillation to be shaped?
Is physical modeling in Max possible without the use of external c(++)
or Java programing (for the first i’m lacking knowledge and software
and for the latter max 4.5 as well)?
Thanx

Titus Bellwald

#24218
Aug 11, 2005 at 8:29pm

Hello Titus,
If you haven’t already, take a look at CNMAT’s externals, especially
sinusoids~ and resonators~.
–AB

>Hi,
>has anyone help on physical modeling in general and of a struck
>menbrane (such as a Timpani) in special.
>Articles on waveguides generally come up with graphics much like
>electronic diagrams with lots of triangles and squares – but where’s
>the wave, and in MSP – how do i induce an oscillation to be shaped?
>Is physical modeling in Max possible without the use of external
>c(++) or Java programing (for the first i’m lacking knowledge and
>software and for the latter max 4.5 as well)?
>Thanx
>
>Titus Bellwald


Andrew Benson

andrewb@cycling74.com

#69686
Aug 12, 2005 at 8:03am

#69687
Aug 15, 2005 at 2:44am

#69688
Aug 15, 2005 at 3:00am

we’ll be releasing a new version of PeRColate later this month with,
among many other things, the Mesh2D algorithm, written by Julius Smith,
and part of Perry Cook’s Synthesis Toolkit. Mesh2D is a 2D waveguide
mesh.

dt

On Aug 11, 2005, at 4:23 PM, Titus Bellwald wrote:

> Hi,
> has anyone help on physical modeling in general and of a struck
> menbrane (such as a Timpani) in special.
> Articles on waveguides generally come up with graphics much like
> electronic diagrams with lots of triangles and squares – but where’s
> the wave, and in MSP – how do i induce an oscillation to be shaped?
> Is physical modeling in Max possible without the use of external c(++)
> or Java programing (for the first i’m lacking knowledge and software
> and for the latter max 4.5 as well)?
> Thanx
>
> Titus Bellwald
>

#69689
Aug 15, 2005 at 9:51am

thanks, cool-sounding patch.

nesa

#69690
Aug 15, 2005 at 3:26pm

#69691
Feb 1, 2006 at 11:48am

hello Titus and anyone else who is just starting with physical modelling Download the four voice poly physical modelling synth patch from
http://rosebud.luton.ac.uk/madwiki/index.php/Music_Technolog y
it sounds good, lots of presets, its very basic. It has two undamped strings and a banded waveguide (four bands) as described by Perry Cook. Should get you started. More physical modeling basics to come soon on that site.
Dave Bessell

#69692

You must be logged in to reply to this topic.