I’m working on a patch that uses a bunch of jit.phys objects and have started experiencing regular crashes. In an attempt to isolate the problem I’ve been deleting all of the various parts of the patch and am left with the following configuration of objects:
----------begin_max5_patcher---------- 652.3oc0W97aZCCEG+bxeEV4LKJIjDn6DS8vttCUZGllpLwtAiRryrME5p5+ 6y+Ho.sDmrwJRHDwX6WreuOxe86wy9dAKY6vh.vmA+.348rummYH8.ds88Bp g6JpfBiYAEr5ZLUFLwNmDuSZF+aqdRPJDfa4PwJvcXgjPK6rpAJKVo5eOGWH s6VbVXzDPbj44LSSRZXD3msuBAYVV1x0eJoaYdfQkTXM1LyW3DX0qyvKWpGU uN1QnapIzJrz30wGr.BxuMKPb9g1x1H6LNRO3K995GSFIUn3sJO8cPYMQF1n .SX4JlPBz+76LdEBrPGFfZHg9UyLKJXUUDAgQEfXvhGX7BLHR+oaMsNn7oFr keAASTeeEWNHroY5TKomeZDGmNLiGlnQ8Pzj+eDshAQ0XghR8ClQ.k4ll7DW LY5GIRh+GPhjUVVg6MtIJU4vgdRaST2ySF546UtbUjKw76wT3xJyd4Thc9go CszVBEw1Bt8tdgvRn9VmgNDzpIRLMybpLlckHLz3orJjioHL+7IzQ.J2Efxt R.jDrDfUImvCRFqUiPJM2bxI8FW3IY9UBe9kRlyYpzht4yHvRloIy4olo+sI bR9nuccnT3aMItOHENhC2JYtjZiTlkayIMalSY1MWQWD4nlmBc8glhdN6JaR aSnE6rxl3KE2L6dPEg91BpMQfd7igofsQUkWaL2k0ErOHPlZngRUQgGZT5QF shfPX5gYkQDgNQMp+RYGs+jNB+Qe+1ExedyVcZ+I6x5Nwmo6TSPMLUkasGYx RCyT4cim19+g55reW5w8sG9fMMOh4hVWv34JM6ZFW2MehoKgZ6ZNmGvwOR5r 2Z.jqjaRkVaC2JU1MOOvWuOu3+G.UsuUYC -----------end_max5_patcher-----------
As far as I can tell, nothing seems to be technically wrong with it. Yet, if I try to open it and turn on the rendering it almost always crashes. If it doesn’t crash right away, if I close the patch and try to open it again (without quitting Max) it will consistently crash within a few opens. Can anyone corroborate this? (For faster testing, save a duplicate and connect the loadmess to the toggle before the render.)
thanks much for isolating and narrowing this down, this is very helpful.
i can reproduce and we’ll see what we can do.
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