Jul 15, 2013 at 3:33am
Hi in my patch i have two things occurring:
I thought by attaching a jit.phys.body to the jit.gl.mesh then I would have enabled physics properties to the particles (what I did for the jit.gl.plato). Clearly I was wrong. Can you explain why and how to make the particles follow the physics laws?
Jul 15, 2013 at 11:21am
the object for particle systems with physics is phys.multiple.
however, you must decide if the particles positions are controlled by your jit.gen based particle simulation, or by the physics simulation.
one way of combining these two simulations is to use jit.gen to create a force vector matrix for each of the particles.
check out the the physics patch-a-days for some ideas of how to do this.
Jul 16, 2013 at 8:59am
Thank you…i will try it :)
You must be logged in to reply to this topic.