Pictctrl dials worries…. advice requested :)

Dec 23, 2011 at 5:24pm

Pictctrl dials worries…. advice requested :)

Hi! My name is Steve. I am currently building a fourier wave subtractive monosynth using Max/MSP and so far the work is going o.k after sorting a problem with the envelope out. :)

I am now at the stage where I would like to make custom dials rather than use ordinary “dial” and have had a look at pictctrl. In particular the Audiomasher tutorial on using Adobe fireworks to make layers and run a script.( http://audiomasher.com/guitutorial.html ) I have fireworks and have tried Audiomashers nice tute but the script itself doesn’t seem to work on my CS5 version of fireworks! :( I have also tried making dials and copying on to an horizontal strip but when I load the strip image into the “Pictctrl” inspector, the dial slips through the seperate pictures in a row rather than works like a nice stationary dial should…. Could anyone help me in this direction or give some advice or tips on using pictctrl??? I would be extremely grateful…
Thanks and Happy Xmas to all.

I would like to know if anyone else has tried this o

Dec 23, 2011 at 6:51pm

how the sprites have to be arranged should be all in the help file of the graphic objects.

it is not exactly consistent, every object requires different picture arangements. :)

Dec 23, 2011 at 10:11pm

I think the windows app knobman http://www.g200kg.com/en/software/knobman.html

might help you make custom images for pictctrl (can’t remember the exact format). Alternatively on mac I use povray/imagemagick


you can also check out my jsui script ol.pngknob.js which will let you load in the vertically stitched png images made for synthedit/vstgui


Dec 28, 2011 at 3:59pm

g200kg, author of Knobman, has incredibly been working on a web-based version – just announced a few weeks ago I believe:


Slow, doesn’t seem to allow you to preview the final rendered knob yet as you can in the full standalone, and doesn’t allow for saving of anything other than vertically stiched png’s so far (so you’ll need to use Oli’s JSUI), but still – pretty darn incredible that this is now web-based.


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