pipe index out of range

renaili's icon

hi

Now I get eight numbers at the same time, but after that, I want them to come out one by one at a regular interval.
【The first number comes out directly;second comes out after 1500ms,the third comes out after 3000ms.That is to say,the interval is 1500ms.】

I created some pipe objects.
The second number,pipe 1500.
The third number,pipe 3000......the eighth number pipe 10500.
Is that time too long for pipe object?Because When I ran the patch,max reported that "index out of range"

Then,I changed my way.I created two pipe(1500) objects to delay 3000ms.Three pipe(1500) objects to delay 4500ms.In this way,I created a lot of pipe objects.But the system seemed to be overdrived,it got choked and the outlet numbers kept changing without any pause.All the running objects are out of control.

What can I do?Or is there a better way to output a serials of numbers at regular intervals?Thank you.

Chris Muir's icon

You might want to post a patch that documents what you want, and illustrates where it goes wrong.

renaili's icon

because like before "pipe 10500", maybe the time is too long. so i changed a new way but the max still reported index out of range。at the same time, system get crazy,there are a lot of notes came out randomly ,out of control.

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Emmanuel Jourdan's icon

Make sure you don't have a patcher called pipe somewhere in the search path.

Chris Muir's icon
Max Patch
Copy patch and select New From Clipboard in Max.

The errors in the Max window point towards some sort of patcher corruption. I usually don't bother to recreate patches from pictures, but here:

renaili's icon

I didn't find any pipe patchers except a pipe help.but the problem is sloved now.Thank you for help, Jourdan

renaili's icon

hi christ
It's done
Thank you so much
So if I have the same problems in the futrue,i just check my scource file?

Roman Thilenius's icon

restarting max should fix such weirdness.

renaili's icon

I am always keep restarting
%>_

Emmanuel Jourdan's icon

I would recommend you give it another search try ;-) It seems that your patch find an object/abstraction called pipe (since the border and the background of the object colors are ok). Maybe your patch is called pipe?