## pitch bend scale question

Mar 17, 2012 at 10:22am

# pitch bend scale question

With a scale object scaling midi values (1-127) to -2. and 2. the idle value is 0. when I want it to be 1. with a range of -2. and 2. (this will be the multiple used to shift the pitch, 2 = +1 octave etc.)

How would I use scale and get 1 to be the idle value?

#62433
Mar 17, 2012 at 10:53am

I’m not sure if i understand this. pitch bend (7bit pb that is) like every other midi message sends out values from 0-127, idle value is usually 63 which gives you -63 in one extreme and +64 in other extreme.
you could if then to set the value to 1 whenever the input is 0.
Also, scaling 0 127 -2. 2. won’t give you an absolute 0 value.

Could you be more specific? Perhaps paste a patcher?

#225535
Mar 17, 2012 at 11:26am
– Pasted Max Patch, click to expand. –

I think this sums up what my problem is. I’m guessing this is a really easy thing to solve. I managed to do it ages ago but i’ve not used max for a while and im a bit rusty.

#225536
Mar 17, 2012 at 12:12pm

i think you’re having some scaling misconception: if you want a pitch bend range of +/- 1 octave, the frequency multiplier should be between 2 (+ 1 octave) and 0.5 (- 1 octave), with 1 as idle (no bend). so it’s not a linear scaling what you need.

#225537
Mar 17, 2012 at 12:22pm
– Pasted Max Patch, click to expand. –

i tried this: scale to +/- 12 (semitones), do a floating point midi sum, and only then to mtof. the other way you have to go through some nastier maths…

#225538
Mar 17, 2012 at 4:00pm
#225539
Mar 17, 2012 at 5:19pm

Good answer oldTurtle, and good solution.
I rarely use 14bit pb, find it a tad useless because i don’t have a controller that would need such high resolution output.

#225540
Mar 17, 2012 at 5:58pm

i don’t have any 14bit pitch bend controller either. when using max, simple [\$1 100] message to [line] does the trick, avoiding steps if you’re using large PB ranges like 1 octave…

#225541
Mar 17, 2012 at 6:24pm

is there an easier way to scale bendin values to multiply a frequency value? I’ve tried the solutions above and I’m stumped.

#225542
Mar 17, 2012 at 7:22pm
– Pasted Max Patch, click to expand. –

this example maps pitch bend (7bits) to -1/+1 range, then directly to frequency multiplier: the [expr] object. i just find it easier the other way, because the non-linear conversion is kept hidden in the [mtof]. hope it helps.

#225543

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