pitch shifting

Mar 30, 2008 at 10:53am

pitch shifting

hey all. this is a question for all who mess with pitch shifting. everything
i make has really bad artifacts in it. i’m trying to make one track that has
some Good ( doesn’t really have to be great) lowered vocals. ( i don’t
really have a low voice and i think it will add to the song) this is hip hop
of sorts so it doesn’t have to be terribly in tune to sound good. i just
don’t want the tinkles. have any of you messed with this? have anything you
would be willing to show me? or perhaps a link to a good shifter? (
MadShifta isn’t good enough for what i want). Oh and at most it only has to
go down about a major third to get what i want. just no tinkles :)

anyway, any help or suggestions would be greatly appreciated :)

oh and it has been brought to my attention that i am a bad poster in that i
never say thanks for the info. so i would like to take this time to thank
everyone for any advice or help that i have ever gotten on this forum! THANK
YOU :)

-joel

#36612
Mar 30, 2008 at 1:22pm

i’ve never tried it, but i bet tristan’s shifter~ object should work
well on vocals. it says it uses PSOLA to do the pitch shifting, which
works well on vocal material. PSOLA doesn’t use frequency domain
processing, so no twinklies… and it shouldn’t have much in terms of
weird phasing artifacts either. try it out… does anyone know of
other PSOLA objects out there?

http://web.media.mit.edu/~tristan/

mark

On Sun, Mar 30, 2008 at 5:53 AM, Joel Swensen

wrote:
> hey all. this is a question for all who mess with pitch shifting. everything
> i make has really bad artifacts in it. i’m trying to make one track that has
> some Good ( doesn’t really have to be great) lowered vocals. ( i don’t
> really have a low voice and i think it will add to the song) this is hip hop
> of sorts so it doesn’t have to be terribly in tune to sound good. i just
> don’t want the tinkles. have any of you messed with this? have anything you
> would be willing to show me? or perhaps a link to a good shifter? (
> MadShifta isn’t good enough for what i want). Oh and at most it only has to
> go down about a major third to get what i want. just no tinkles :)
>
> anyway, any help or suggestions would be greatly appreciated :)
>
> oh and it has been brought to my attention that i am a bad poster in that i
> never say thanks for the info. so i would like to take this time to thank
> everyone for any advice or help that i have ever gotten on this forum! THANK
> YOU :)
>
> -joel
>
>
>

#125740
Mar 30, 2008 at 1:27pm

ohhh, one thing to note though… is that PSOLA is formant
preserving… so, if you want something that sounds like the same
voice just producing a lower fundamental, that works, but if you
wanted it to sound like some huge dude, then maybe not the best… i
dunno…

On Sun, Mar 30, 2008 at 8:22 AM, Mark Cartwright wrote:
> i’ve never tried it, but i bet tristan’s shifter~ object should work
> well on vocals. it says it uses PSOLA to do the pitch shifting, which
> works well on vocal material. PSOLA doesn’t use frequency domain
> processing, so no twinklies… and it shouldn’t have much in terms of
> weird phasing artifacts either. try it out… does anyone know of
> other PSOLA objects out there?
>
> http://web.media.mit.edu/~tristan/
>
> mark
>
>
>
> On Sun, Mar 30, 2008 at 5:53 AM, Joel Swensen

wrote:
> > hey all. this is a question for all who mess with pitch shifting. everything
> > i make has really bad artifacts in it. i’m trying to make one track that has
> > some Good ( doesn’t really have to be great) lowered vocals. ( i don’t
> > really have a low voice and i think it will add to the song) this is hip hop
> > of sorts so it doesn’t have to be terribly in tune to sound good. i just
> > don’t want the tinkles. have any of you messed with this? have anything you
> > would be willing to show me? or perhaps a link to a good shifter? (
> > MadShifta isn’t good enough for what i want). Oh and at most it only has to
> > go down about a major third to get what i want. just no tinkles :)
> >
> > anyway, any help or suggestions would be greatly appreciated :)
> >
> > oh and it has been brought to my attention that i am a bad poster in that i
> > never say thanks for the info. so i would like to take this time to thank
> > everyone for any advice or help that i have ever gotten on this forum! THANK
> > YOU :)
> >
> > -joel
> >
> >
> >
>

#125741
Mar 30, 2008 at 2:06pm

hi,

I’ve added a top level ubumenu to a patcher, which contains several
bpatchers. As it’s the last item I’ve added, it appears at the bottom
of the storagewindow. I actually want this particular ubumenu to be at
the top of the list, so that it gets set first. I’ve been playing
around with the priority message to pattrstorage, but what I’m doing
doesn’t seem to be changing anything.

Is using the priority message the right way to re-order events in the
storage window? Or is there something else I should be doing?

thanks

David

#125742
Mar 31, 2008 at 2:03am

yeah i duno about shifter. it gives me weird overtones. should it not?

On Sun, Mar 30, 2008 at 6:27 AM, Mark Cartwright
wrote:

> ohhh, one thing to note though… is that PSOLA is formant
> preserving… so, if you want something that sounds like the same
> voice just producing a lower fundamental, that works, but if you
> wanted it to sound like some huge dude, then maybe not the best… i
> dunno…
>
> On Sun, Mar 30, 2008 at 8:22 AM, Mark Cartwright
> wrote:
> > i’ve never tried it, but i bet tristan’s shifter~ object should work
> > well on vocals. it says it uses PSOLA to do the pitch shifting, which
> > works well on vocal material. PSOLA doesn’t use frequency domain
> > processing, so no twinklies… and it shouldn’t have much in terms of
> > weird phasing artifacts either. try it out… does anyone know of
> > other PSOLA objects out there?
> >
> > http://web.media.mit.edu/~tristan/< http://web.media.mit.edu/%7Etristan/>
> >
> > mark
> >
> >
> >
> > On Sun, Mar 30, 2008 at 5:53 AM, Joel Swensen <
>
prestonandbully@gmail.com> wrote:
> > > hey all. this is a question for all who mess with pitch shifting.
> everything
> > > i make has really bad artifacts in it. i’m trying to make one track
> that has
> > > some Good ( doesn’t really have to be great) lowered vocals. ( i
> don’t
> > > really have a low voice and i think it will add to the song) this is
> hip hop
> > > of sorts so it doesn’t have to be terribly in tune to sound good. i
> just
> > > don’t want the tinkles. have any of you messed with this? have
> anything you
> > > would be willing to show me? or perhaps a link to a good shifter? (
> > > MadShifta isn’t good enough for what i want). Oh and at most it only
> has to
> > > go down about a major third to get what i want. just no tinkles :)
> > >
> > > anyway, any help or suggestions would be greatly appreciated :)
> > >
> > > oh and it has been brought to my attention that i am a bad poster in
> that i
> > > never say thanks for the info. so i would like to take this time to
> thank
> > > everyone for any advice or help that i have ever gotten on this
> forum! THANK
> > > YOU :)
> > >
> > > -joel
> > >
> > >
> > >
> >
>

#125743
Apr 1, 2008 at 5:33pm

#125744
Apr 1, 2008 at 8:14pm

Sorry, that’s incorrect. Items are shown in the pattrstorage window in order of priority (Lower priority # = higher priority: -5 is recalled before 0. 0 is recalled before 5), PER HIERARCHY. So, all of the objects in a patcher will be recalled at once, according to their priority. That patcher will be recalled (according to its order) in the same group as all other objects in ITS parent patcher, and so on. Objects with the same priority will be recalled (and shown) in an indeterminate order. At least that’s the theory.

Jeremy

#125745
Apr 1, 2008 at 8:42pm

So is it possible to reorder the sequence in which objects are
recalled? Or change the priority once it’s been created. (Sorry if
this doesn’t make sense, I haven’t gotten the priority help file into
my brain yet, despite reading it over and over!)

David

On 1 Apr 2008, at 21:14, Jeremy Bernstein wrote:

>
> Sorry, that’s incorrect. Items are shown in the pattrstorage window
> in order of priority (Lower priority # = higher priority: -5 is
> recalled before 0. 0 is recalled before 5), PER HIERARCHY. So, all
> of the objects in a patcher will be recalled at once, according to
> their priority. That patcher will be recalled (according to its
> order) in the same group as all other objects in ITS parent patcher,
> and so on. Objects with the same priority will be recalled (and
> shown) in an indeterminate order. At least that’s the theory.
>
> Jeremy

#125746

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