Hi all, I’m working with recording and playing back buffers rhythmically, and I’ve come across a problem with using adc~ inputs. Basically, the record~ object seems to record things at a slight delay, so when I play the sample back on a beat, it is slightly off each time. If I sample a send~ object, there is no delay.
I figure I can fix this by delaying the playback of the buffer by the amount of latency specified in the DSP settings. The problem is that I don’t know how to poll what the current DSP Latency setting is set to. I would rather not force one latency setting in my patch.
Is there a way I can find out what the current DSP latency is?
I am using 4.6.3 still, if that changes much.
On 11-mai-08, at 05:14, Alex K wrote:
> I figure I can fix this by delaying the playback of the buffer by the
> amount of latency specified in the DSP settings.
I never saw a latency setting in the DSP. But you may be on windoze.
The settings I know are the i/o and signal vector sizes. The smallest
they are, the shorter the latency will be. But the CPU% may rise. You
need to find the right balance.
You can get these settings using the [adstatus] object.
OT, but really nice to listen to while you’re maxing, I just came
across this and it’s really cool – a gangsta/bluegrass mashup
David (honestly, not affiliated; just discovered)
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