Feb 21, 2006 at 2:10am
If anyone has the time could you please check out the following poly~ patch see if there are any glaring problems. I modeled it after the clickless examples and I’m still getting click-like garbage all over the patch. Every 10 seconds or so it sounds like a click or the gets interupted by something. Any help would be much appreciated,
Feb 21, 2006 at 4:16pm
i’ve just looked at your patch and it seems fine…i didn’t bother getting it inside poly~ and building a testpatch around it…. but i would like to see the ‘master patch’ in which this poly is used….. the error can be in this patch as well.
If you want me to test out the hole thing….u can send me the patches by mail : firstname.lastname@example.org
Feb 21, 2006 at 7:24pm
casey Farina wrote:
Points to look into: the gate~ 8 which might be switched at the wrong
In general it looks like there is potential to simplify the whole
Also attack decay sustain release would only be usefull to carry with
If you want to carry enevlope information, you could send multisegment
   
14, Av. Pr. Franklin Roosevelt,
Feb 22, 2006 at 11:29am
great idea having the coll object inside poly~, haven’t thought of it…
Feb 22, 2006 at 2:08pm
Thanks for the tips everyone, I really appreciate it. I’m a little confused to how one would impliment the coll in the poly technique. Any examples?
Feb 22, 2006 at 11:20pm
something like this…
#P window setfont “Sans Serif” 12.;
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