Poly~ Windows Opening

Nov 4, 2010 at 4:26pm

Poly~ Windows Opening

Hi All,

Every time I open my patch an individual window opens for each instanct of the poly~.

As you can imagine this slows things down a little.

Has anyone had this problem before/have a thought how I could solve it?


Nov 4, 2010 at 4:33pm

You should open your polyfied file, close all its sub windows, and resave it.


Nov 5, 2010 at 4:03am

Hi Patrick,

Thanks for your response.

Unfortunately I’ve already tried resaving the patch, probably should have mentioned that in my initial post.

Any other thoughts?


Nov 5, 2010 at 4:58am

I still think that it is some window that was saved open. Any sub-patch / abstraction with an open window will cause this. Maybe post your patch?

Nov 5, 2010 at 10:00pm

Hi Chris,

It’s quite likely that I saved the patch with one or more of the windows open, but I have tried saving it with all the sub windows closed a couple of time or more.

Also when I open the text below from the clipboard all the windows open up. Does this happen to anyone else?


– Pasted Max Patch, click to expand. –
Nov 5, 2010 at 10:12pm

i haven’t been able to recreate this behaviour myself; if i save a single [poly~] subpatch with a single window open, when i next open it these windows will obviously open. But, if i open the [poly~] abstraction ALONE (ie, separate from the main patch), close all unwanted windows and then resave it, it no longer behaves as you describe….

Vista sp1

Nov 5, 2010 at 10:59pm


This worked, thank you for the help really appreciated.


Nov 7, 2010 at 6:47pm

abstractions and subpatches all retain their information on whether they’re open when you save the master patch. subpatches also remember how big they are and their placement, and whether they’re in Edit mode (abstractions can’t be edited from the master patch). abstractions should always open up in the size and position of the original abstraction file, same as poly~, which is an abstraction. So you make the modifications to the original file in order to have the desired behavior when you put them into your main patch.

sounds like you got it sorted out though :)


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