Poly~ with delay~ inside

Jan 26, 2013 at 12:47pm

Poly~ with delay~ inside

I’m working on this granulator patch with dealy~ inside the poly~ engine where grains are generated.

Open the two patches – one is the granulator interface, the other is the poly~ abstraction, turn on the audio and hit preset 1. Then playback the vibes-a1 loop. Hear the clicks/pops?

I get these artifacts even with very low grain densities, because of the delay~ time changes (which are done before activating the grain envelope). Is there any solution you want to share? Any help is very appreciated.

Attachments:
  1. graindel.maxpat
#66230
Jan 26, 2013 at 10:55pm

[edit] Thought I had a solution, but still getting clicks when i mess with the parameters. sorry…

#238394
Jan 27, 2013 at 12:00am

Yep. Thanks anyway.

But I found a solution. It’s easier to use a buffer~ recording in loop mode, and then output the record~ sync to inlet 2 of the attached patch.

– Pasted Max Patch, click to expand. –
#238395
Jan 27, 2013 at 12:04am

Also, setting the maximum delay amount to 0 in kind of non-sense as all the voices are being output with the same position on the buffer, and this creates a lot of amplitude (clipping very probable). So, grainmaxdelay should never be 0.

#238396

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