poly_mode 1 1 fps slowdown
since sometime ago im having fps slowdown when use poly_mode 1 1 on geometry’s.
i post a patch that drops from 60fps to 15fps with poly_mode is set to 1 1 if i push the mesh to posZ -7. i get again 60fps.
this happens in fullscreen at 1920×1080
happen this to everybody? is this normal?
im on macbook pro 15" retina and max 6.1.3
----------begin_max5_patcher---------- 788.3ocyX00aaBCE8YxuBDZOlEgsCT5da+NllhLAmT2A1LaSa5p5+8Yrgjz0 PFFAzHEgCW+04d3568.utvKHkefHC7+l+O787dcgmmwTsAul68BJvG1liklg EvHOySeLXosKE4fxXNmiyRwr8scvpJ3UpbhxLKPiUqI0KkD6VFXlh+Oa5dGm ojz+X5D.WEdlYFtvXN36BJNucWJwpsOPY62HHaU1kDdendh5oaZhMWq++wMQ iLJ6eAFMyr3ZO6qvnfZausXQ8kk8jVT786yIN58Tl5jyeAeA03Knidgq9B7D SIzLnhH1PX3zbCBBGfeVPjR7dxGd9WxyeYSAOi3+Ef9miDw3FBzRa1G9fPjo IoKdCdAdKbHw.ORUq1UJ2WQur6C6z8WN1TfMVADEU2jXtAE4PfCHdHDPG4Fp 4k84qzgNO3Hwnm4lBrRPOLATzZ64onl7E2c8SW2eARZ8HRRJ+T+bGoGaB2Ih X..SvCBtJxwrN.vf3kphThvQFnNC5xIrLh8.Tj6YduerS71QXSI9W9YzBMD0 +9Ty51D1jXS4DecFC8QFKZjy3v3TIwG4uSKMQgfWig9Ly+zjiFfV6bLVxMiP E3YBTPGu1aGIdlNrTmiM0mHvxNH.z+KSaaqcMlfR11zNw24bvvXVK525mABt V4zmuZ9yTwGGccR4B53PiuJFAgk4bYpIpP84ucvcC3sCFY14YJKi+7MD0.aB bPNSMCRACVoDco8ucOpGiYv6pxykaEDBKXlpOaoDTSUG2CW.QSNoTxkTEkOW TBp4PCv1LjiPuKsqYZA4T1+9IUL6cs82STRdkXaqq0nZz+zlmQjJJCaHjSiI ROFvww7.MKiX5tkAxnx5RmYcW6brQCbVPSROPi9MxNePSIbh6AbPyFZh5C4. lM3rtGvANqnAdyfFTO3l4KLF1mHmj4CNqusNkCg8IRNb9vS3MF+zG3DOavAz q7fyGb.2TGtLvALQvwp8AWV9DQHaVRCRzxAejaj2EuzbKkYu0HmJPPdh1Ndy qeGfEZcZJsHsJgUF2gj5uFsdedawec8ZgbD -----------end_max5_patcher-----------
happens to me too, seems normal since poly_mode 1 means a lot more to calculate and display ?
thanks for testing the patch Vichug… you are in MacbookPro 15" Retina too?
i test the patch in a Windows machine with a ATI Mobility Radeon 5700 1gb and it runs smooth at 60fps with poly_mode 1 1
15" Retina have a NVIDIA GeForce GT 650M 1024 MB that i think is similar than the ATI.
i dont know… its a pitty that Apple dont give the chance to have a GPU control panel because i think this is something related to gpu conf
perhaps somebody can illuminate the path?
hah. My macbook is no retina. But on my Windows boot, i might have observed a slightly better performance with a patch using opengl…
aha… the difference to me is from 12fps to 60fps but with diferent machines..
but at the end, i guess that poly_mode 1 1 is less gpu expensive so don’t understand such a difference…
perhaps somebody from C74 know something about?
"poly_mode 1 1 is less gpu expensive"
i doubt that, since you’re drawing more shapes… each line is a shape, as compared to poly_mode 0 0 where you have only surfaces. No ?
I configured jit.window to @sync 0 (in order to be able to see framerates above 60 Hz) and qmetro to 2 ms, didn’t move the ititial position and the results were:
windowed (320 240)
poly 0 0: 500 fps
poly 1 1: 500 fps
fullscreen (1920 1080)
poly 0 0: 330 fps
poly 1 1: 380 fps
Max 6.1, Windows 7 64, AMD Radeon HD 4870 1 GB
Pedro, thanks for testing… seems that ATIs or Windows/ATI combo handles better wireframe modes but its really weird such bad performance in MAC with nVidia gpus having similar characteristics.
or perhaps is something related to Max?
because i dont think theres the same issue with 3D modeling softwares in Mac, no?