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		<title>Cycling 74  &#187;  Topic: Polyphonic sample playback</title>
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		<pubDate>Wed, 19 Jun 2013 07:01:47 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/polyphonic-sample-playback/#post-44898</guid>
					<title><![CDATA[Polyphonic sample playback]]></title>
					<link>http://cycling74.com/forums/topic/polyphonic-sample-playback/#post-44898</link>
					<pubDate>Sun, 26 Jul 2009 17:37:10 +0000</pubDate>
					<dc:creator>jhaysonn</dc:creator>

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						<p>Hello all! =)</p>
<p>Excuse my ignorance, I&#8217;ve been away from Max for a bit.  I can&#8217;t seem to remember if there was any object for helping this happen for me.  I am making a generative piece that requires a lot of samples (I own logic and all my instruments and samples are bound to it =P) so up until this point I was just creating excessive amounts of [sfplay~] objects to reference.  Now I&#8217;m realizing that with a faster melody, I might get a fast three note instance that would reference only two notes, cutting off the full playback of it&#8217;s first instance.  </p>
<p>So where to begin?  I really appreciate your help!</p>
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					<guid>http://cycling74.com/forums/topic/polyphonic-sample-playback/#post-161649</guid>
					<title><![CDATA[Re: Polyphonic sample playback]]></title>
					<link>http://cycling74.com/forums/topic/polyphonic-sample-playback/#post-161649</link>
					<pubDate>Sun, 26 Jul 2009 17:41:22 +0000</pubDate>
					<dc:creator>Holland Hopson</dc:creator>

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						<p>Check out the poly~ object for voice handling. You might also look into the sflist~ object as an easy way for sfplay~ to reference multiple files.</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/polyphonic-sample-playback/#post-161650</guid>
					<title><![CDATA[Re: Polyphonic sample playback]]></title>
					<link>http://cycling74.com/forums/topic/polyphonic-sample-playback/#post-161650</link>
					<pubDate>Sun, 26 Jul 2009 20:10:37 +0000</pubDate>
					<dc:creator>jhaysonn</dc:creator>

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						<p>Thank you so much Holland!  And might I add that I really appreciate your banjo and electronics pieces that were sampled on your site =)  really interesting idea!</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/polyphonic-sample-playback/#post-161651</guid>
					<title><![CDATA[Re: Polyphonic sample playback]]></title>
					<link>http://cycling74.com/forums/topic/polyphonic-sample-playback/#post-161651</link>
					<pubDate>Tue, 28 Jul 2009 14:05:38 +0000</pubDate>
					<dc:creator>Holland Hopson</dc:creator>

					<description>
						<![CDATA[
						<p>Glad the suggestions were helpful. And thanks for checking out the banjo and electronics stuff. I&#8217;m working on a new batch of pieces, so check back soon for more recordings.</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/polyphonic-sample-playback/#post-161652</guid>
					<title><![CDATA[Re: Polyphonic sample playback]]></title>
					<link>http://cycling74.com/forums/topic/polyphonic-sample-playback/#post-161652</link>
					<pubDate>Mon, 27 Jun 2011 17:39:08 +0000</pubDate>
					<dc:creator>Holland Hopson</dc:creator>

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						<p>Jhaysonn,<br />
Wanted to follow-up now that some banjo and electronics pieces are part of an official release. You can hear them at <a href="http://hollandhopson.bandcamp.com/album/post-beam" rel="nofollow">http://hollandhopson.bandcamp.com/album/post-beam</a>. They were all made with Max.<br />
Enjoy!<br />
Holland</p>
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					<guid>http://cycling74.com/forums/topic/polyphonic-sample-playback/#post-161653</guid>
					<title><![CDATA[Re: Polyphonic sample playback]]></title>
					<link>http://cycling74.com/forums/topic/polyphonic-sample-playback/#post-161653</link>
					<pubDate>Wed, 29 Jun 2011 06:53:22 +0000</pubDate>
					<dc:creator>Mark Durham</dc:creator>

					<description>
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						<p>There is a two part Baz Tutorial on this:</p>
<p><a href="http://www.youtube.com/watch?v=Sm1uWS1yuFk" rel="nofollow">http://www.youtube.com/watch?v=Sm1uWS1yuFk</a></p>
<p><a href="http://www.youtube.com/watch?v=K7eWaoYSkoY&#038;feature=related" rel="nofollow">http://www.youtube.com/watch?v=K7eWaoYSkoY&#038;feature=related</a></p>
<p>Perhaps you want to work it out yourself, but the tutorial is there if you get stuck.</p>
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