Forums > MaxMSP

Ponggame

January 3, 2007 | 2:50 am

Hello
I am trying to make a simple (it looks simple)
installation. It is the game Pong (this version
http://uri.cat/software/netPong/ ) . I want to divide
the gamefield in 15 squares and assign an predefined
soundevcent to each of them. Everytime the ball enters
a new square, it should trigger the event of that
square. So for this i need a way to track the ball. Is
there anyone who could help me out? I am just a
student, new with MAXMSP so i don’t have much experience.
thanks a lot
Samuel Van Ransbeeck


January 3, 2007 | 5:55 am

look at jit.findbounds and the (jitter) color tracking tutorial (tutorial #25).

here is a pong game made with [lcd].
apologies to the author i dont remember who did it.

here is a little about the pong game ;)

http://www.pong-story.com/


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