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		<title>Cycling 74  &#187;  Topic: Possible to make a &quot;ghost&quot; phys.body?</title>
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		<pubDate>Wed, 19 Jun 2013 19:46:24 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/possible-to-make-a-ghost-phys-body/#post-65910</guid>
					<title><![CDATA[Possible to make a &quot;ghost&quot; phys.body?]]></title>
					<link>http://cycling74.com/forums/topic/possible-to-make-a-ghost-phys-body/#post-65910</link>
					<pubDate>Fri, 04 Jan 2013 02:39:03 +0000</pubDate>
					<dc:creator>Sym</dc:creator>

					<description>
						<![CDATA[
						<p>Hey, I want to use the hinge object to simulate a Ball that is following the cursor and won&#8217;t collide with any other phys.body objects in the phys.world.</p>
<p>Synching the phys.ghost to the phys.body object is not a problem, but the phys.body attached to the hinge can still collide and affect other phys.bodies in the world.</p>
<p>Is there any way to make the phys.body &#8220;invisible&#8221; for other phys.bodies while still being able to get it&#8217;s position data on the hinge and synch the phys.ghost object to it?</p>
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					<guid>http://cycling74.com/forums/topic/possible-to-make-a-ghost-phys-body/#post-237368</guid>
					<title><![CDATA[Re: Possible to make a &#8220;ghost&#8221; phys.body?]]></title>
					<link>http://cycling74.com/forums/topic/possible-to-make-a-ghost-phys-body/#post-237368</link>
					<pubDate>Fri, 04 Jan 2013 08:08:09 +0000</pubDate>
					<dc:creator>Ben Bracken</dc:creator>

					<description>
						<![CDATA[
						<p>Check out the filters/filterclass attribute of jit.phys.body.  There is an example in jitter-examples/jitter/render/physics folder, phys.body.filters.maxpat</p>
<p>-Ben</p>
						]]>
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					<guid>http://cycling74.com/forums/topic/possible-to-make-a-ghost-phys-body/#post-237369</guid>
					<title><![CDATA[Re: Possible to make a &#8220;ghost&#8221; phys.body?]]></title>
					<link>http://cycling74.com/forums/topic/possible-to-make-a-ghost-phys-body/#post-237369</link>
					<pubDate>Fri, 04 Jan 2013 17:02:35 +0000</pubDate>
					<dc:creator>Sym</dc:creator>

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						<p>thanks ben, wasn&#8217;t aware of all the phys.examples really helpfull!</p>
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