Jan 13, 2008 at 2:39am
I have been fooling around with a bunch of different configurations in my patches, trying to make one that will trigger at precise intervals. It is a sort of a drum machine in that it needs to play repeated patterns in precise time. On my machine, at least, the rate at which bangs are triggered is inconsistent. Could anyone look at my patch and see where I could improve it to make the bangs trigger more precisely, i.e. for each cycle of the phasor~ object I would like there to be 1 playing of one buffer~ and any number of playings, divided equally temporally.
Jan 13, 2008 at 1:24pm
I couldn’t resist to clean your patch up a bit (see below).
As an answer to your question: did you try with overdrive enabled?
And a real answer: to have precise playback you’d need to drive the sample position with a signal instead of an event, for example utilizing wave~ instead of groove~.
#P button 123 164 15 0;
Jan 13, 2008 at 1:56pm
Have a look at Eric Lyon’s el.samm, el.player etc. at
On 13/1/08 13:24, “Mattijs Kneppers”
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