i have an prepend object after a jit.matrix which should be a texture on a openglobject…
the prepend object should be like this:
prepent texture $1
the $1 is a variable which should be dynamicly generated…
how can i get a flexible value in an prepend bject??
Take a look at the reference manual pages for the
object, especially the set message stuff.
On Feb 28, 2006, at 7:28 AM, Peter T. wrote:
> i have an prepend object after a jit.matrix which should be a
> texture on a openglobject…
This is not the way to do it for any jit.gl.* object, rather only to
define a texture through jit.gl.render. What you need to do is send
to a named instance of jit.gl.texture, and then set the texture name
for any object.
Since this is pretty fundamental, I would suggest you (re)read the
documentation, help files, and examples for more information, and
demonstrations of use.
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