primitives explained

Jan 28, 2009 at 3:53pm

primitives explained

Hello,

I am looking for more info about algorithms which connect vertices: How the vertices are connected for each primitives available.

—————-Tut 40————
There are ten (10) different drawing primitives recognized by OpenGL and, as a result, by objects such as jit.gl.render and jit.gl.sketch.
They are points, lines, line_strip, line_loop, triangles, triangle_strip (abbreviated tri_strip), triangle_fan (abbreviated tri_fan), quads, quad_strip, and polygon.
These primitives each specify the algorithm by which a series of vertices will be connected.
Tutorial 37: Geometry Under the Hood
and
Table 2-2 and Figure 2-7 of the OpenGL “Redbook” give descriptions and examples of each and describe their common uses.
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Unfortunately I can’t find the table 2-2 and 2-7 from RedBook.

Could anyone point me to the source or something.

thanks.

#41980
Jan 28, 2009 at 5:44pm
#149936
Jan 28, 2009 at 10:14pm

Xellent! thanks nesa.

#149937

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