Forums > Jitter

Problem drawing OpenGL circles over blob coords

November 22, 2011 | 7:17 pm

Hey all,
I’m trying to get away from jit.lcd as it is very slow, but openGL’s coordinate system is hard! I devised this patch, but it doesn’t work perfectly; there always exists this jerk circle in the middle…
Any help is appreciated.

– Pasted Max Patch, click to expand. –

November 22, 2011 | 7:31 pm

hi!

its just a correct rendering bang situation…
take a look now…

best!

– Pasted Max Patch, click to expand. –

November 22, 2011 | 7:45 pm

Thanks, but now it only renders one blob at a time :(


November 22, 2011 | 10:29 pm

Any help plz?


November 23, 2011 | 3:56 pm

Would it be better to use multiples? I can’t figure how to do that, sketch seems easier. Is one faster than the other?


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