Forums > MaxMSP

Problem with Clicks

December 11, 2012 | 8:08 pm

Hey all,

I’m working on a patch in Max 6. I must admit I am a bit of a novice. So, I have a random object creating the argument for a metro object. This metro object is the trigging a preprogrammed sound. The frequency of this sound is determined by a drunk object. My problem is simple: each time a new sound is triggered by the metro, I get a very annoying click. What can I do to avoid this?

Thanks!


December 11, 2012 | 9:43 pm

For better advice you should post your patch, but any time a sound starts or stops, if it is not at a zero-crossing it will pop. Adding an envelope to the sound’s output can fix this, but there’s a catch: if you want gapless playback, you will need at least two "players."

poly~ is a good thing to learn. It will manage multiple copies of a patch and deals with polyphony / voice stealing.


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