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problem with jit.gl.render

February 23, 2006 | 3:32 pm

Hi, Jitter people,
I use now MaxMSP4.5.5/Jitter1.5.2

I have a problem with the jitter external jit.gl.render
because in the same patch:
In MaxMSP4.5.3/Jitter1.2.3 > NO GL Errors, my patch worked nice
In MaxMSP4.5.5/Jitter1.5.2 > GL Errors with textures but no crash, textures in my patch are not visible anymore!

Max window shows GL Errors:

jit.gl.render: building GL on window "Backworld"…
jit.gl.render: building GL on window "BeatTheSabbath"…
jit.gl.texture: setting subteximage during submission.: GL Error:
Invalid operation

and

jit.gl.render: building GL on window "Backworld"…
jit.gl.render: building GL on window "BeatTheSabbath"…
jit.gl.texture: error binding texture to target: GL Error: Invalid operation
jit.gl.texture: error entering unbind: GL Error: Invalid operation

but i don’t use this jit.gl.texture external in my patch!

This error gives this problem:
> Textures are in Jitter1.5.2 not on every 3d model visible like before with Jitter1.2.3 where it worked properly.

I think that there is a problem with the jit.gl.render external in Jitter1.5.2 because of this changes:

- jit.gl.render: now uses jit.gl.texture internally. use sendtexture message to send messages to the texture set by usetexture

I hope somebody has a solution, because i have to do
a performance with this patch in two weeks.
Thanks and regards, Bart


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