Problem with [nodes]

Oct 12, 2012 at 8:45am

Problem with [nodes]

Hi maxers,

I made a patcher with the object [nodes] thanks to the help. When I open my patcher the object is not recognize as you can see on the screenshot.
The patcher is upload.

The max window message :
” nodes: no such object”

I don't anderstantd where is the problem because it's an external and I have made my patcher with a help patcher.
If you can help. Thank you
PapyLives

[attachment=205813,4524]

Attachments:
  1. nodes.maxpat
#64738
Oct 12, 2012 at 2:59pm

all anyone can say with this is that it’s a problem related to your max configuration. You could try trash the max preferences files, which will be recreated, or reinstalling max, that sort of thing…. do you not have another external object called “nodes” which could interfere ? I could open the patch without problem here (max 6.0.7 macosX 10.6.8). Did you restart max to begin with ? did it work well after restarting ?

#233478
Oct 12, 2012 at 4:38pm

Look in your search paths for anything named nodes.* (nodes with any suffix)

#233479
Oct 12, 2012 at 7:30pm

Looks like the problem is with the name of the patch itself. Rename it nodes1.maxpat and it should work.

#233480
Oct 13, 2012 at 7:02pm

@tegid :D

#233481
Oct 14, 2012 at 10:17am

@vichug : I have no external installed on my Max6. My file path is clear.

@ tegid o : I will try your solution, I hope at the next update of max the [nodes.1] object will works again !!

#233482
Oct 15, 2012 at 3:18am

Remember that if a patcher is in the search path, you can instantiate it as an abstraction. So this is likely to be the problem here, Max can’t know if you want to load the nodes object or the abstraction/patcher called nodes too.

#233483
Oct 15, 2012 at 8:33am

The object is called [nodes], not [nodes.1]. It’s your patch that should be renamed [nodes.1] (or whatever) and not the object ;)

#233484

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