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Problems with rigging the right way / dp.kinect + jit.gl.model & jit.anim.node

May 28, 2014 | 7:50 am

Hey,

i’m currently working on rigging a 3d model by using dp.kinect and anim nodes. i attached cubes to the positions and rotations of the skeletonpoints and the Cube-Skeleton looks good. But everytime i try to attach a dae-Model(created with Blender), it is destroyed. i think i´m doing something wrong in rigging the bones or attaching the informations to the bones. i understand the hirarchical orientations and think i attached them right. I’m also wondering about the differnt positions of the rigged model and the cubes in the rendered world.

Did anybody has a hint, what i could try to make it work?

Thanks in advance

Daniel


June 5, 2014 | 3:17 am

Hey,
i try to breakdown the problem to smaller parts. Attached is a example of a jit.gl.model and anim.nodes analysation. The x and the z axis of the nodes is always zero but the y axis is always positiv (same with seymour.dae). If i try to animate these nodes with the kinect-skeleton data coming from dp.kinect, the nodes will obviously be in the wrong position. I would be happy if someone could help me with this problem…

thanks in advance

daniel

  • This reply was modified 1 month by  jitterhorse. Reason: file size

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