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		<title>Cycling 74  &#187;  Topic: Processing areas of code selectively</title>
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		<pubDate>Wed, 19 Jun 2013 16:15:03 +0000</pubDate>
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					<title><![CDATA[Processing areas of code selectively]]></title>
					<link>http://cycling74.com/forums/topic/processing-areas-of-code-selectively/#post-66255</link>
					<pubDate>Mon, 28 Jan 2013 12:50:30 +0000</pubDate>
					<dc:creator>agargara</dc:creator>

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						<p>I&#8217;m making a visualization program with the ability to switch between different scenes, each scene displaying a different kind of visualization. I&#8217;m worried about the CPU getting bogged down in calculating all these very different types of scenes. I was wondering if there was some kind of &#8220;best practice&#8221; for stopping the processing of certain areas of code while that particular scene is not being displayed? Something more elegant than a ton of gates turning metros on and off&#8230;should each scene be contained in its own patcher, for example?</p>
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