<?xml version="1.0" encoding="UTF-8"?>
	<rss version="2.0"
		xmlns:content="http://purl.org/rss/1.0/modules/content/"
		xmlns:wfw="http://wellformedweb.org/CommentAPI/"
		xmlns:dc="http://purl.org/dc/elements/1.1/"
		xmlns:atom="http://www.w3.org/2005/Atom"

			>

	<channel>
		<title>Cycling 74  &#187;  Topic: question about spatialisation (and the puddle principle)</title>
		<atom:link href="http://cycling74.com/forums/topic/question-about-spatialisation-and-the-puddle-principle/feed" rel="self" type="application/rss+xml" />
		<link>http://cycling74.com/forums/topic/question-about-spatialisation-and-the-puddle-principle/feed</link>
		<description></description>
		<pubDate>Thu, 20 Jun 2013 02:22:28 +0000</pubDate>
		<generator>http://bbpress.org/?v=2.2.4</generator>
		<language></language>

		
														
					
				<item>
					<guid>http://cycling74.com/forums/topic/question-about-spatialisation-and-the-puddle-principle/#post-27960</guid>
					<title><![CDATA[question about spatialisation (and the puddle principle)]]></title>
					<link>http://cycling74.com/forums/topic/question-about-spatialisation-and-the-puddle-principle/#post-27960</link>
					<pubDate>Wed, 04 Oct 2006 07:43:40 +0000</pubDate>
					<dc:creator>lux@llumen.be</dc:creator>

					<description>
						<![CDATA[
						<p>Hi all,</p>
<p>I&#8217;m trying to make a patch in wich I have 16 individual speakers (3x10x3) connected to a patch. I want to be able to randomly introduce a sound starting at a speaker and then going from that position to the other speakers.</p>
<p>I know I sound a bit criptic here but I&#8217;ll try to visualize it by comparing it whith a stone you throw into a puddle that&#8217;s the starting point and then it needs to do the circle thing (puddle again) and move the sound to the other speakers, the fade (puddle again) doesn&#8217;t need to be included in the transport of the sound but will be in the sound itself.</p>
<p>At this point I need to get the sound in a 2D way that means that the speakers are all lined up in a single row, after that I cookie is cracked I&#8217;d like to implement this in a 3D fashion where speakers are set up on a grid rather then a line.</p>
<p>I&#8217;ve tried to get my head around the spatialisation thingies on maxobjects but maybe I missed something.</p>
<p>Any ideas on this, starting points or whatever.</p>
<p>Best Regards</p>
<p>Pieter</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/question-about-spatialisation-and-the-puddle-principle/#post-85283</guid>
					<title><![CDATA[Re: question about spatialisation (and the puddle principle)]]></title>
					<link>http://cycling74.com/forums/topic/question-about-spatialisation-and-the-puddle-principle/#post-85283</link>
					<pubDate>Wed, 04 Oct 2006 11:32:10 +0000</pubDate>
					<dc:creator>Roald Baudoux</dc:creator>

					<description>
						<![CDATA[
						<p></p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/question-about-spatialisation-and-the-puddle-principle/#post-85284</guid>
					<title><![CDATA[Re: question about spatialisation (and the puddle principle)]]></title>
					<link>http://cycling74.com/forums/topic/question-about-spatialisation-and-the-puddle-principle/#post-85284</link>
					<pubDate>Wed, 04 Oct 2006 13:57:53 +0000</pubDate>
					<dc:creator>francesco.rosati</dc:creator>

					<description>
						<![CDATA[
						<p>maye you&#8217;d like those externals</p>
<p><a href="http://www.icst.net/index.php?show=137" rel="nofollow">http://www.icst.net/index.php?show=137</a></p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/question-about-spatialisation-and-the-puddle-principle/#post-85285</guid>
					<title><![CDATA[Re: question about spatialisation (and the puddle principle)]]></title>
					<link>http://cycling74.com/forums/topic/question-about-spatialisation-and-the-puddle-principle/#post-85285</link>
					<pubDate>Fri, 06 Oct 2006 20:24:02 +0000</pubDate>
					<dc:creator>Stefan Tiedje</dc:creator>

					<description>
						<![CDATA[
						<p>pieter coussement wrote:<br />
> I know I sound a bit criptic here but I&#8217;ll try to visualize it by<br />
> comparing it whith a stone you throw into a puddle that&#8217;s the<br />
> starting point and then it needs to do the circle thing (puddle<br />
> again) and move the sound to the other speakers, the fade (puddle<br />
> again) doesn&#8217;t need to be included in the transport of the sound but<br />
> will be in the sound itself.</p>
<p>What a nice approach to spacialisation. I like that idea a lot</p>
<p>> At this point I need to get the sound in a 2D way that means that the<br />
> speakers are all lined up in a single row, after that I cookie is<br />
> cracked I&#8217;d like to implement this in a 3D fashion where speakers are<br />
> set up on a grid rather then a line.</p>
<p>I think the difference between 2D and 3D in this case isn&#8217;t important. <br />
The only parameter which is important for your concept is the distance.</p>
<p>> Any ideas on this, starting points or whatever.</p>
<p>Your approach is not covered by &#8220;normal&#8221; ways of thinking regarding <br />
spatialisation. Most just think in terms of a single sound spot, and try <br />
to create a &#8220;virtual spot&#8221;. This is a very technical way of thinking <br />
which mostly ignores the difficulties with it. But as a strting point <br />
you should have a look at vbap from Ville Pullki and multiouts~ form <br />
GMEM. There is also the spat library from Ircam, but thats not available <br />
freely. It includes reverberation int the equation of creating a virtual <br />
sound spot.</p>
<p>In your approach you need to think about the time domain of the sound <br />
itself, and the time of moving the sound. Maybe you think more of sound <br />
creating, like create a short percussive sound which would be delayed <br />
and reach the other speakers&#8230;<br />
Or you have a sustained sound which will be panned to the other speakers.<br />
There is a panning example in the examples folder, you can look at&#8230;</p>
<p>Good luck&#8230;</p>
<p>Stefan</p>
<p>&#8211; <br />
Stefan Tiedje&#8212;&#8212;&#8212;&#8212;x&#8212;&#8212;-<br />
&#8211;_____&#8212;&#8212;&#8212;&#8211;|&#8212;&#8212;&#8212;&#8212;&#8211;<br />
&#8211;(_|_ &#8212;-|&#8212;&#8211;|&#8212;&#8211;()&#8212;&#8212;-<br />
&#8211; _|_)&#8212;-|&#8212;&#8211;()&#8212;&#8212;&#8212;&#8212;&#8211;<br />
&#8212;&#8212;&#8212;-()&#8212;&#8212;&#8211;www.ccmix.com</p>
						]]>
					</description>

					
					
				</item>

					
		
	</channel>
	</rss>

