randomising jit.gl.multiple

Apr 9, 2012 at 6:50am

randomising jit.gl.multiple

Does anyone know / is there a way of using jit.gl.multiple without the objects it makes conforming to a grid ?
i.e. is it possible to randomise the distribution in some way ?



Apr 9, 2012 at 11:26am

Yup, jit.noise is the solution! Try this:

– Pasted Max Patch, click to expand. –


Apr 9, 2012 at 11:38am

Wonderful ! Thanks very much, that’s great.


Apr 9, 2012 at 1:18pm

After looking at this again, this would make more sense.

– Pasted Max Patch, click to expand. –

It was based off an old example I made when I guess I didn’t quite understand what I was doing with a matrix of points to use in OpenGL.

Apr 10, 2012 at 1:25am

Thank you, that makes sense.

One thing you might know then – if I try to make the window full screen it goes blank, and I have to close and re open the patch to get it working again.

Any idea why that may be ?

Apr 10, 2012 at 6:11am

Do you have two patches open, both with the esc key set to send the fullscreen command to their windows?

Apr 10, 2012 at 11:52am

No, it is something particular to this patch. Quite odd.

Apr 12, 2012 at 9:07pm

Can you share the patch?


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