Forums > Jitter

randomising jit.gl.multiple

April 9, 2012 | 6:50 am

Does anyone know / is there a way of using jit.gl.multiple without the objects it makes conforming to a grid ?
i.e. is it possible to randomise the distribution in some way ?

thanks,

Jem


April 9, 2012 | 11:26 am

Yup, jit.noise is the solution! Try this:

– Pasted Max Patch, click to expand. –

DiGiTaLFX


April 9, 2012 | 11:38 am

Wonderful ! Thanks very much, that’s great.

Jem


April 9, 2012 | 1:18 pm

After looking at this again, this would make more sense.

– Pasted Max Patch, click to expand. –

It was based off an old example I made when I guess I didn’t quite understand what I was doing with a matrix of points to use in OpenGL.


April 10, 2012 | 1:25 am

Thank you, that makes sense.

One thing you might know then – if I try to make the window full screen it goes blank, and I have to close and re open the patch to get it working again.

Any idea why that may be ?


April 10, 2012 | 6:11 am

Do you have two patches open, both with the esc key set to send the fullscreen command to their windows?


April 10, 2012 | 11:52 am

No, it is something particular to this patch. Quite odd.


April 12, 2012 | 9:07 pm

Can you share the patch?


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