Re: error jit.anim.node

Jul 10, 2013 at 6:21am

Re: error jit.anim.node

Hi, I am getting the following error:

jit.anim.node…doesn’t understand float

I have 9 separate objects each with their own jit.anim.node and only 3 of the object get this error.

Can someone explain why??

#255539
Jul 10, 2013 at 6:54am

post a patch…probably you forget a pak or prepend that should accompany the float

#255543
Jul 10, 2013 at 7:00am

Here it is…

I placed 6 objects…the top 3 have no error

Attachments:
  1. error.maxpat
#255544
Jul 10, 2013 at 8:01am

hi,
we can’t help you because there is only the receive objects in your patch, we don’t see what is sent. Also there are js objects, and we do’nt have the corresponding json files.

#255552
Jul 10, 2013 at 8:39am

Sorry I didnt realize.

i am getting position coordinates of joints from a kinect…i changed the patch around and the coordinate comes in using a floating number box

#255557
Jul 10, 2013 at 4:13pm

Still doesn’t function. Missing mdm_position.
And what do we do? Please give us specific repro steps to follow to see your concern.

#255590

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