Forums > MaxMSP

Re: [max-msp] ?Bug? in jit.gl.render external?!

April 23, 2006 | 10:00 pm

I am wondering if any other M/M/J users have experienced the problems
I am having here. Below my message, I have quoted a prior poster to
the max-msp list who had a similar (but not exactly the same) problem
to the one I am having.

Running a previously created patch that worked fine on a Powerbook G4
1GHz / 1.5GB RAM.

Now I’m trying to work on it on a new IMac G5 2.1GHz / 1.5 GB RAM.

Both machines have Jitter 1.5.2 installed.
With the Powerbook test-run, all works fine,
> jit.gl.render: building GL on window "Sonic_Subway_Map"…
… commences and the project is OK.

With the new IMac test-run, I get:
> jit.gl.render: building GL on window "Sonic_Subway_Map"…

then
>jit.gl.texture: setting subteximage during submission: GL Error:
Invalid operation

I’m not using [jit.gl.texture] so I’m quite confused. And since
nothing has changed besides my machine here, I’m further confused.

Can anyone else speak to or offer solutions to this issue? Like the
previous poster, I need to be ready for this in a few weeks, and am
anxious to get all bugs fixed and gloss up the installed product.
Thanks a million,
Jim

On 11/25/05, bart wrote:
> Hi, Jitter people,
> I use now MaxMSP4.5.5/Jitter1.5.2 on a Powerbook G4 1.5 GHz / 512MB ram
> / 64MB vram.
>
>
> I think that there is a problem, ?bug? in jit.gl.render external
> because in the same patch:
> In MaxMSP4.5.3/Jitter1.2.3 > NO GL Errors, my patch worked nice
> In MaxMSP4.5.5/Jitter1.5.2 > GL Errors with textures but no crash,
> textures in my patch are not visible anymore!
>
>
> Max window shows GL Errors:
>
> jit.gl.render: building GL on window "Backworld"…
> jit.gl.render: building GL on window "BeatTheSabbath"…
> jit.gl.texture: setting subteximage during submission.: GL Error:
> Invalid operation
>
> and
>
> jit.gl.render: building GL on window "Backworld"…
> jit.gl.render: building GL on window "BeatTheSabbath"…
> jit.gl.texture: error binding texture to target: GL Error: Invalid
> operation
> jit.gl.texture: error entering unbind: GL Error: Invalid operation
>
> but i don’t use this jit.gl.texture external in my patch!
>
> This error gives this problem:
> > Textures are in Jitter1.5.2 not on every 3d model visible like before
> with Jitter1.2.3 where it worked properly.
>
>
> I think that there is a problem in the jit.gl.render external in
> Jitter1.5.2 because of this changes:
>
> – jit.gl.render: now uses jit.gl.texture internally. use sendtexture
> message to send messages to the texture set by usetexture
>
>
>
>
>
> I hope you can find a solution and fix this ?bug? because i have to do
> a performance with this patch in two weeks.
> Thanks and regards, Bart
>
>


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