Forums > Jitter

read done ?

June 26, 2008 | 5:03 pm

Hi,

Is there a way to know if [jit.gl.texture] rode the file I asked him for? As for example the [route read] trick with qtmovie.

Many times, the file is not loaded, in my texture !!!

Thank you.


July 1, 2008 | 8:46 pm

Quote: Kyred wrote on Thu, 26 June 2008 19:03
—————————————————-
> Hi,
>
> Is there a way to know if [jit.gl.texture] rode the file I asked him for? As for example the [route read] trick with qtmovie.
>
> Many times, the file is not loaded, in my texture !!!
>
> Thank you.
—————————————————-

Could you provide an example patch of your situation?

Mattijs


July 2, 2008 | 11:25 pm

I have no simple patch to illustrate this.
Perhaps textures can’t be loaded because of the initialization of my complex patch (I probably have to read that:

http://www.cycling74.com/story/2007/2/5/142639/8843).

But my question is why can I verify the loading with qtmovie but not with jitgltexture?
It could be useful!


July 3, 2008 | 1:21 pm

Quote: Kyred wrote on Thu, 03 July 2008 01:25
—————————————————-
> I have no simple patch to illustrate this.
> Perhaps textures can’t be loaded because of the initialization of my complex patch (I probably have to read that:
> http://www.cycling74.com/story/2007/2/5/142639/8843).
>
> But my question is why can I verify the loading with qtmovie but not with jitgltexture?

Probably because the latter involves copying bytes to the memory of the graphics card? Although if this is a synchronous task I assume it should be possible to continue processing inside the object and output a bang afterwards..

> It could be useful!

I agree!

Mattijs


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