I’m working on a stop-motion system where the user takes pictures, those pictures end up (as jpgs) in a folder, and I have a jitter patch that reads those pictures in a loop as they are taken. This seems to work fine by just calling read myphotoXX.jpg into a jit.qt.movie (using a metro and a custom java object that outputs the path of the files sequentially) but it’s pretty slow. Any suggestions on how I could do this while using less ressources ?
That would be an idea, however, as new images arrive on the machine as the images is played back, that might be tricky…
Hi, I’m in the same project… Could you someone help to know how to start… I’m really new in Max and this is my first project….
If you have an idea or a post that can explain me some details….
you could try to instaciate a jit.gl.texture for every new picture you take. then use a jit.gl.videoplane to display those pictures…
it should be faster than reading from the hard drive.
have a look at jit.matrixset it was made for that sort of thing.
thanks for yours answer… I’ll let you know
Hi, I’m trying to create the patch… but :
1 – i don’t know how can i set the exportimage of jit.qt.grab to crate a sequence of jpg.. it overwrite the jpg each time…
2 – How can i set the jit.matrixset to analyse the folder each (metro) time and ajout the news jpg ??
Sorry but I’m starting with max….
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