Real time pitch shifting – is there always a latency?

May 20, 2012 at 10:41am

Real time pitch shifting – is there always a latency?

Hello,
I know there are a number of threads about this but they are primarily concerned with quality. My problem is not quality but latency. which ever tack I choose, gizmo etc there seems to always be a small latency. Obviously for playing live this renders the object useless for me. I have a macbookpro, so I don’t think it’s a hardware problem.

I tried following a tutorial using the tapin/ tapout and phasor
http://www.youtube.com/watch?v=4G3mFBj1UZA
but it still has a latency. Any suggestions?

#57650
May 20, 2012 at 12:25pm

Hello,

Latency in pitch shifting cannot be completely avoided but it can be more or less perceptible.

When using FFT the latency depends on the window size.

#206579
May 21, 2012 at 11:36am

but what about using the tapin tapout and ophasor method, why a latency there when I have no delay in the tapin out values?

#206580

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