Forums > Jitter

Recipe 41

October 23, 2008 | 11:13 pm

I have to admit, looking back on 40 Jitter Recipes, it is pretty difficult to come up with anything new and interesting that hasn’t already been covered. Luckily, I still have a couple of little treats lying around that have been waiting for me to dust them off and get them whipped into shape. This week’s recipe is called Verlets, and is a Jitter implementation of a basic Verlet Integration particle system. Verlet Integration can be used to great effect in cloth simulations and ragdoll-style physics, and is really fun to play around with even if you don’t care what it means. This recipe is begging to be hacked and plugged in to all sorts of things, controlled by audio, used to add life to procedural geometry, etc. For the tweakers out there, be sure to check out the "constraints" subpatches for some good math tricks. As always, if you come up with something cool, be sure to share with the rest of us!

It might take a bit before the old recipe archive gets updated, so I’m posting the patch here as well.

http://www.cycling74.com/story/2006/2/17/153427/406

Bon Apetit.

Andrew Benson


October 24, 2008 | 12:30 am

wow thats great!


October 24, 2008 | 5:34 pm

Hi,

Could someone post a screen capture? I’m under 1.6.3!



MIB
October 24, 2008 | 6:25 pm

here you go…


October 24, 2008 | 7:03 pm

tonic! thank you.


October 25, 2008 | 2:12 am

Nicely done! I am tweaking it right now… I’ll make sure to post
something back.
JS

On 23-Oct-08, at 7:13 PM, Andrew Benson wrote:

> I have to admit, looking back on 40 Jitter Recipes, it is pretty
> difficult to come up with anything new and interesting that hasn’t
> already been covered. Luckily, I still have a couple of little
> treats lying around that have been waiting for me to dust them off
> and get them whipped into shape. This week’s recipe is called
> Verlets, and is a Jitter implementation of a basic Verlet
> Integration particle system. Verlet Integration can be used to
> great effect in cloth simulations and ragdoll-style physics, and is
> really fun to play around with even if you don’t care what it
> means. This recipe is begging to be hacked and plugged in to all
> sorts of things, controlled by audio, used to add life to
> procedural geometry, etc. For the tweakers out there, be sure to
> check out the "constraints" subpatches for some good math tricks.
> As always, if you come up with something cool, be sure to share
> with the rest of us!
>
> It might take a bit before the old recipe archive gets updated, so
> I’m posting the patch here as well.
>
> http://www.cycling74.com/story/2006/2/17/153427/406
>
> Bon Apetit.
>
> Andrew Benson


October 30, 2008 | 1:50 pm

Hi, is there a max 4.6 version?


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