Forums > Jitter

Recipe TwineBall ?


Ste
July 1, 2013 | 8:33 am

Hello,

I am trying to achieve TwineBall like structure, but more complex- with more points.
Because TwineBall patch uses more cpu I have tried to make it with jit.gl.mesh.

The problem is that I don’t know how to achieve this smoothness of the line like in TwineBall.
I can not find nothing in reference about this ordering of the points like in gl.sketch.

can anyone help?

<code>

– Pasted Max Patch, click to expand. –

</code>


July 1, 2013 | 12:39 pm

check out the jit.gl.path object



Ste
July 2, 2013 | 2:28 am

looks promising

thank you very much!


Viewing 3 posts - 1 through 3 (of 3 total)