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		<title>Cycling 74  &#187;  Topic: reconstructing jit.gl.models with jit.gl.mesh from jit.matrix binary files</title>
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		<link>http://cycling74.com/forums/topic/reconstructing-jit-gl-models-with-jit-gl-mesh-from-jit-matrix-binary-files/feed</link>
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		<pubDate>Wed, 19 Jun 2013 08:57:49 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/reconstructing-jit-gl-models-with-jit-gl-mesh-from-jit-matrix-binary-files/#post-60674</guid>
					<title><![CDATA[reconstructing jit.gl.models with jit.gl.mesh from jit.matrix binary files]]></title>
					<link>http://cycling74.com/forums/topic/reconstructing-jit-gl-models-with-jit-gl-mesh-from-jit-matrix-binary-files/#post-60674</link>
					<pubDate>Wed, 14 Dec 2011 21:41:42 +0000</pubDate>
					<dc:creator>cap10subtext</dc:creator>

					<description>
						<![CDATA[
						<p>Basically I&#8217;m trying to read models, write to jitter binary, and re-load models from only that jitter binary and texture files.</p>
<p>Looking at an example I found on the forums from just over a year ago, it looks like it&#8217;s possible to reconstruct a model but perhaps Max 6 handles this in a better way than before?  Does Matrixoutput still only handle 1 drawgroup at a time?  Is there a way of querying the total number of drawgroups from a currently loaded model?</p>
<p>If someone can please have a look at the example below and look closely at the Dwarf&#8217;s Axe, it seems to have a texture re-applied to the Axe.  Is this just a result of how the patch is set up?  Or is this an inherent limitation of the process of reconstructing an image with jit.gl.mesh?</p>
<p>Any help is appreciated!  Would love to finally master this&#8230;</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/reconstructing-jit-gl-models-with-jit-gl-mesh-from-jit-matrix-binary-files/#post-218407</guid>
					<title><![CDATA[Re: reconstructing jit.gl.models with jit.gl.mesh from jit.matrix binary files]]></title>
					<link>http://cycling74.com/forums/topic/reconstructing-jit-gl-models-with-jit-gl-mesh-from-jit-matrix-binary-files/#post-218407</link>
					<pubDate>Wed, 14 Dec 2011 23:19:43 +0000</pubDate>
					<dc:creator>Rob Ramirez</dc:creator>

					<description>
						<![CDATA[
						<p><code>Does Matrixoutput still only handle 1 drawgroup at a time?</code></p>
<p>yes, each drawgroup is output as a separate matrix.</p>
<p><code>Is there a way of querying the total number of drawgroups from a currently loaded model?</code></p>
<p>yes, the &#8220;numgroups&#8221; attribute.</p>
<p><code>If someone can please have a look at the example below and look closely at the Dwarf&#39;s Axe, it seems to have a texture re-applied to the Axe. Is this just a result of how the patch is set up?</code></p>
<p>it looks like your patch is telling the gl.mesh to use a texture, and the axe mesh should not be textured.<br />
you can learn this by sending the message &#8220;getmaterial_dict&#8221; to the gl.model, followed by the drawgroup index.<br />
the gl.model will output the message &#8220;material_dict&#8221; followed by a named dictionary, that has all the relevant material information for that particular mesh-group.</p>
<p>i could perhaps offer some advice if you let me know a little more of why you are tying to do this.</p>
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