Forums > MaxMSP

Relative Controller position instead of absolute

July 5, 2011 | 1:50 am

Im trying to figure out what is the best way to get a relative position into a float – from a joystick

that is: I want for example to add to the number of a float box when joystick is pressed forwards and subtract when pressed backwards – and then only do this if the trigger button on the joystick is pressed (othervise the movement of the joystick should have no effect on the floatbox)

Best regards



Jan
July 5, 2011 | 7:10 am

A suggestion:

– Pasted Max Patch, click to expand. –

July 5, 2011 | 3:10 pm

Here’s an example patch for a related question, which might be of some help to you.

– Pasted Max Patch, click to expand. –

July 5, 2011 | 6:08 pm

Thanks guys

But neither pathces do what I am looking for

The below patch does sort of what I want, but it only increses the value of the lower float box

I want to be able to trigger the higher float box off/on, which is connected to the absolute position of a mouse or a joystick
- and then I want the counter objject to (somehow) know if the float in the above number box is increasing or decreasing

I know I can flip if the counter object counts upwards or downwards with a 0 or 1 message – but I am wandering if there is some way of detecting if the upper float box is increasing or deacreasing; automatically

– Pasted Max Patch, click to expand. –

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