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		<title>Cycling 74  &#187;  Topic: rendering multiple GL views on a Mac Pro 4 x NVIDIA GeForce GT 120</title>
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		<link>http://cycling74.com/forums/topic/rendering-multiple-gl-views-on-a-mac-pro-4-x-nvidia-geforce-gt-120/feed</link>
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		<pubDate>Tue, 18 Jun 2013 14:03:38 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/rendering-multiple-gl-views-on-a-mac-pro-4-x-nvidia-geforce-gt-120/#post-46789</guid>
					<title><![CDATA[rendering multiple GL views on a Mac Pro 4 x NVIDIA GeForce GT 120]]></title>
					<link>http://cycling74.com/forums/topic/rendering-multiple-gl-views-on-a-mac-pro-4-x-nvidia-geforce-gt-120/#post-46789</link>
					<pubDate>Wed, 25 Nov 2009 10:50:51 +0000</pubDate>
					<dc:creator>Peter Pajchel</dc:creator>

					<description>
						<![CDATA[
						<p>Hi All</p>
<p>Is it possible to make a Jitter/OpenGL setup on a MAC Pro with 4 x NVIDIA GeForce GT 120 using 1 monitor for PATCH/GUI and the 7 remaining screen outputs for  individual OpenGL  destinations. I&#8217;m not planning on stitching the displays together.</p>
<p>Is a setup of this kind possible? How is processing shared among the various cards when using multiple renders?</p>
<p>thanks in advance</p>
<p>Piotr</p>
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					<guid>http://cycling74.com/forums/topic/rendering-multiple-gl-views-on-a-mac-pro-4-x-nvidia-geforce-gt-120/#post-168306</guid>
					<title><![CDATA[Re: rendering multiple GL views on a Mac Pro 4 x NVIDIA GeForce GT 120]]></title>
					<link>http://cycling74.com/forums/topic/rendering-multiple-gl-views-on-a-mac-pro-4-x-nvidia-geforce-gt-120/#post-168306</link>
					<pubDate>Wed, 25 Nov 2009 18:33:36 +0000</pubDate>
					<dc:creator>Rob Ramirez</dc:creator>

					<description>
						<![CDATA[
						<p>it is possible.  you will want to create a separate gl.render context for each graphics card.  the two ports on a single graphics card can share the context. so you will have four gl.render/jit.window pairs for four graphics cards. each jit.window will span across the two displays connected to the two ports of a single card.</p>
<p>you will want to set the @rect attribute of each of your windows to be the exact coords of the two displays. any overlap of a jit.window onto another display/graphics card will significantly impair performance.  jit.displays is your friend for this information.</p>
<p>another thing that i&#8217;ve found to help, is after loading your patch, and before you start drawing, re-instantiate each of the gl contexts. i don&#8217;t know why, but this seems to help.  you can do this easily by toggling either the @fsaa or @floating attributes of jit.window.</p>
<p>post a patch for further help.</p>
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					<guid>http://cycling74.com/forums/topic/rendering-multiple-gl-views-on-a-mac-pro-4-x-nvidia-geforce-gt-120/#post-168307</guid>
					<title><![CDATA[Re: rendering multiple GL views on a Mac Pro 4 x NVIDIA GeForce GT 120]]></title>
					<link>http://cycling74.com/forums/topic/rendering-multiple-gl-views-on-a-mac-pro-4-x-nvidia-geforce-gt-120/#post-168307</link>
					<pubDate>Wed, 25 Nov 2009 22:56:51 +0000</pubDate>
					<dc:creator>MJ</dc:creator>

					<description>
						<![CDATA[
						<p>this installation is done with a macpro with 4 ati2600XT card in it<br />
also 7 projectors and one work screen</p>
<p><a href="http://www.vimeo.com/4293627" rel="nofollow">http://www.vimeo.com/4293627</a></p>
<p>this thing will run for 5 years , started 7 months ago<br />
i only did the technical stuff not artistic.<br />
it runs in max4</p>
<p>first put the windows on the right screen and then init the gl worlds and the shared_contexts<br />
make sure you share contexts with two screens that are on the same gpu<br />
if you share between two gpu&#8217;s kernel panics will follow&#8230;..</p>
<p>until now i did not find any way to automaticaly see wich screen is on which gpu<br />
so i had to manualy find out the right positions</p>
<p>each output of the videocards first go to a vga amplifier  and then to a projector<br />
if a projector is taken out for maintenance and the mac has to reinit the shared_contexts it still sees 8 video outputs . if it would not see the 8 but 7 or less osx will reshuffle the screens to other positions and the patch is not able to share the right contexts with the right screens/gpu&#8217;s. gpu crash will follow&#8230;.</p>
<p>-mj</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/rendering-multiple-gl-views-on-a-mac-pro-4-x-nvidia-geforce-gt-120/#post-168308</guid>
					<title><![CDATA[Re: rendering multiple GL views on a Mac Pro 4 x NVIDIA GeForce GT 120]]></title>
					<link>http://cycling74.com/forums/topic/rendering-multiple-gl-views-on-a-mac-pro-4-x-nvidia-geforce-gt-120/#post-168308</link>
					<pubDate>Tue, 01 Dec 2009 14:54:29 +0000</pubDate>
					<dc:creator>Peter Pajchel</dc:creator>

					<description>
						<![CDATA[
						<p>Thanks for your help, </p>
<p>excellent  info for anybody considering a multi  GPU patch in Jitter.</p>
<p>-pp</p>
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